Not about UV, but more along the lines of Kimmel's video:

https://counter.social/system/media_attachments/files/000/726/335/original/b164ce96f368c5f8.mp4?1611268526

On 1/21/21 10:13 AM, uǝlƃ ↙↙↙ wrote:
> I can't help but wonder if this is related to sentiments like Justine's 
> rejection of "natural" interfaces and conceptions of [ab|mis]use? My first 
> bad reaction to machine/software was when I tried to play one of the Dark 
> Souls games <https://en.wikipedia.org/wiki/Dark_Souls> for the first time. 
> There are some instructions in the form of a tutorial area, but nothing like 
> the way games used to be ... like with a whole instruction manual on how to 
> play. Maybe if the interface is *natural enough*, then it's likable. But if 
> it's just a tad less than natural, then it makes you nauseous ... like how VR 
> affects some people ... or like a psychopath who hasn't quite learned how to 
> mimic normies' emotional affect.
> 
> On 1/21/21 9:23 AM, Steve Smith wrote:
>> I wonder how much lead time went into making this series of fakes wandering 
>> the uncanny valley between shallow and deep fake?
>>
>>     Na Na Na Na, Goodbye - Kimmel 
>> <https://www.youtube.com/watch?v=DZqu8ojifhU>
>>
>> This class of "magic" will be for the current children growing up what the 
>> elders here experienced with the classic production of Wizard of Oz when it 
>> shifted abruptly from BW to Technicolor as Dorothy emerged from her 
>> Tornado-House in Oz.   Or perhaps the well executed insertion of Forrest 
>> Gump into various bits of historical footage from the 60's (auspiciously his 
>> speech at the DC Mall during the Vietnam Protests).  Or perhaps the Toy 
>> Story experience as a feature 3D animated movie.   Or maybe the integration 
>> of live and 2D/3D animation in Roger Rabbit or Howard the Duck 
>> <https://www.youtube.com/watch?v=2mz3oytpugs>.  
>>
>> All *exploiting* the uncanny valley whilst exploring it. 
> 
> 

-- 
↙↙↙ uǝlƃ

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