Coors Brewery was giving away a Zoom Avatar a few months back. Posted a link on 
the list then. Don't know if still available. Don't know if it included 
"product placement."

davew


On Thu, Jan 21, 2021, at 5:12 PM, Marcus Daniels wrote:
> My peeve of late is with people that talk about latent low dimensional 
> representations as if it were a given that they exist and are generally 
> valid to use.  Of course, these animations hold most variables constant 
> about their subjects and change some coarse or local geometry.   They 
> are not generative models trained on observed behavior.   I dream of an 
> avatar that can reproduce me on Zoom calls for a few days so I can go 
> to the park and play with my dog.   I'd like to have training sets like 
> "in a good mood and feeling generous" which I could replay again and 
> again and again coupled to whatever topic.  Eliza like stuff that just 
> responds to the speaker with remarks like "What a good idea?  Can you 
> tell me more?"   
> 
> -----Original Message-----
> From: Friam <[email protected]> On Behalf Of u?l? ???
> Sent: Thursday, January 21, 2021 3:10 PM
> To: [email protected]
> Subject: Re: [FRIAM] exploiting the uncanny valley...
> 
> Not about UV, but more along the lines of Kimmel's video:
> 
> https://counter.social/system/media_attachments/files/000/726/335/original/b164ce96f368c5f8.mp4?1611268526
> 
> On 1/21/21 10:13 AM, uǝlƃ ↙↙↙ wrote:
> > I can't help but wonder if this is related to sentiments like Justine's 
> > rejection of "natural" interfaces and conceptions of [ab|mis]use? My first 
> > bad reaction to machine/software was when I tried to play one of the Dark 
> > Souls games <https://en.wikipedia.org/wiki/Dark_Souls> for the first time. 
> > There are some instructions in the form of a tutorial area, but nothing 
> > like the way games used to be ... like with a whole instruction manual on 
> > how to play. Maybe if the interface is *natural enough*, then it's likable. 
> > But if it's just a tad less than natural, then it makes you nauseous ... 
> > like how VR affects some people ... or like a psychopath who hasn't quite 
> > learned how to mimic normies' emotional affect.
> > 
> > On 1/21/21 9:23 AM, Steve Smith wrote:
> >> I wonder how much lead time went into making this series of fakes 
> >> wandering the uncanny valley between shallow and deep fake?
> >>
> >>     Na Na Na Na, Goodbye - Kimmel 
> >> <https://www.youtube.com/watch?v=DZqu8ojifhU>
> >>
> >> This class of "magic" will be for the current children growing up 
> >> what the elders here experienced with the classic production of Wizard of 
> >> Oz when it shifted abruptly from BW to Technicolor as Dorothy emerged from 
> >> her Tornado-House in Oz.   Or perhaps the well executed insertion of 
> >> Forrest Gump into various bits of historical footage from the 60's 
> >> (auspiciously his speech at the DC Mall during the Vietnam Protests).  Or 
> >> perhaps the Toy Story experience as a feature 3D animated movie.   Or 
> >> maybe the integration of live and 2D/3D animation in Roger Rabbit or 
> >> Howard the Duck <https://www.youtube.com/watch?v=2mz3oytpugs>.
> >>
> >> All *exploiting* the uncanny valley whilst exploring it.
> > 
> > 
> 
> --
> ↙↙↙ uǝlƃ
> 
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