-- snip --
> The next problem would be very clear: "how can we reduce the
> time it takes to do design?"
-- snip --
> I'm attempting to improve quality by
> having programmers deliver what the client wants.
-- snip --

Well, that's the real problem in my opinion.  The client never knows what
they want until they can see what can be done, then they want more and more
and .. then wouldn't it be cool if we could do this for them and, oh .. by
the way, I'm sure you can do this too while you are at it .....  At that
point, you risk falling into the never-ending software development project
.... you know the one .. where the client changes their mind/adds new stuff 3
times every day durring the development cycle.

I don't see how you could speed this up.  This is our 2nd version of this
product.  This time through, we didn't bother consulting them and decided to
make a core set of components that we *know* they need.  We are going to
finish these and then release them and then add on new stuff while the
client(s) use what we gave them and *then* tell us what they want/need.
Still, we didn't find out what they *really* needed until after a lot of
down time due to interviews, changed minds, and red tape in general.

In my experience, the coding is the easy part.  Trying to get out of these
bozos *what* we need to code is the part that has caused the most delays.
Software would always be perfect and easy to make and easy to use if it
weren't for people ;)  Now, if what you are working on will reduce that,
then I'd be way less skepticle of shortening the conception-to-market cycle
:)

Todd

----- Original Message -----
From: "Steve Nelson" <[EMAIL PROTECTED]>
To: "Fusebox" <[EMAIL PROTECTED]>
Sent: Thursday, April 05, 2001 8:33 PM
Subject: Re: Fwd: extreme programming


> You might be right, but even if it did take 58 days of planning and 2
> days of coding, we would have solved one problem, and caused another and
> that's ok. The next problem would be very clear: "how can we reduce the
> time it takes to do design?" I don't think that will be the case, this
> tool isn't coming from revolutionary techniques, it just puts them all
> together into a single application that can be track the application
> through it's life cycle.
>
> Plus, I'm not only going for speed, I'm attempting to improve quality by
> having programmers deliver what the client wants. Being skeptical is
> perfectly fine, this is something that has been perceived as impossible
> for about 50 years.
>
> Steve
>
> "Janty.com" wrote:
> >
> > True .. but if the application and the documentation was *that*
complete,
> > the coding would technicly already be done.  All it would require then
would
> > be to have some monkeys that can read, push the right keys and there you
go.
> > Sure it could be done in 2 days at that point, but I really don't think
it
> > would change the conception-to-completion time of the project that much.
> > All it sounds like you would be doing is trading coding time for design
time
> > ... that's certainly a good idea, but I'm still convinced that the
project we
> > are working on would take 2 months ... 58 days planning and documenting
and
> > 2 days coding ;)
> >
> > Todd
> >
> > > > -----Original Message-----
> > > > From: Steve Nelson [mailto:[EMAIL PROTECTED]]
> > > > Sent: Thursday, April 05, 2001 1:32 PM
> > > > To: Fusebox
> > > > Subject: Re: Fwd: extreme programming
> > > >
> > > >
> > > > Well my thinking is that the the 2 days would not actually begin
until
> > > > the specification was complete.
> > > >
> > > > Just like when building a house, you don't hire the contractor to
build
> > > > the house until the architect is finished drawing it.
> > > >
> > > > You'd be surprised at how fast you could build an application when
it is
> > > > down to that level of detail.
> > > >
> > > > Steve
> >
> >
>
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