Yes. i have. That's what i was saying. I'm working on version 2 which
will hopefully be the "Silver Bullet".
What this tool i am working on will go WAY beyond just uploading fuses.
Generally technical aspects of software is easy. Here is a quote from
Frederick Brooks:
"I believe the hard part of building software to be the specification,
design, and testing of this conceptual construct, not the labor of
representing it and testing the fidelity of the representation"
If you haven't read that book, read it. It's about as thick as the
Fusebox book, but it is probably one of if not the most important book
for the computer industry ever written.
Steve
Scott Webb wrote:
>
> You make some good points Steve! (Mythical Man Month - Sounds like a good
> book)
>
> Marc Gadsdon sounds like he has a great idea:
> { What we need is an open source application that allows the project
> architect
> to upload a bunch of fuses (all Fusedoced, query sims etc) and have
> registered developers check out files to build the fuses. Then the architect
> simply does her daily builds using test harnesses. If everything checks out
> then the developer that built the fuse gets paid. We could all get through
> monster amounts of work that way }
> ** Has anyone successfully implemented a similar development strategy?
>
> - Scott
>
> ----- Original Message -----
> From: "Steve Nelson" <[EMAIL PROTECTED]>
> To: "Fusebox" <[EMAIL PROTECTED]>
> Sent: Wednesday, April 04, 2001 10:16 PM
> Subject: Re: Fwd: extreme programming
>
> > i want to take your 2 month development time down to 1-2 days (after the
> > specification is complete). This would be done by having anywhere from
> > 1-100 Fusecoders on the project. According to the mythical man month,
> > this isn't possible because adding manpower to a project won't speed up
> > development. Common sense tells me that it's because no has figured out
> > how to linearly manage people.
> >
> > Think about this... If an olympic sprinter could run their sprinting
> > speed for a mile the world record would be under 3 minutes.
> >
> > The reason this hasn't been done is that the human body can't pump
> > enough blood and suck in enough air. BUT! If the human body was
> > redesigned to solve those problems, the 3 minute mile could be possible.
> >
> > I'm about halfway through this book for the second time and I'm
> > realizing that almost all of these problems Mr. Brooks has come across
> > could potentially be solved with a handful of very sophisticated project
> > management tools and a standardized methodology which we have already
> > developed.
> >
> > Steve
> >
> > "Janty.com" wrote:
> > >
> > > Well, like I said .. adding a little exthreme programming along with a
> lot
> > > of Fusebox, decreased our production time from 6 months of sloppy,
> barely
> > > stitched together code, to 2 months of good solid stuff :) I think you
> > > won't have any trouble disproving it, in the web dev comunity at least
> :)
> > >
> > > Todd
> > >
> > > ----- Original Message -----
> > > From: "Steve Nelson" <[EMAIL PROTECTED]>
> > > To: "Fusebox" <[EMAIL PROTECTED]>
> > > Sent: Wednesday, April 04, 2001 10:38 PM
> > > Subject: Re: Fwd: extreme programming
> > >
> > > > The reason I've been studying extreme programming is my latest goal in
> > > > life is to disprove the mythical man month. The mythical man month is
> a
> > > > book that was written back in 1974 that explains that adding more
> > > > manpower to a project does not linearly make the project go faster.
> > > >
> > > > I think with the combination of the concepts we've all come up with in
> > > > this Fusebox community and the ideas the extreme programming community
> > > > has come up with along with a handful of management tools, I think it
> > > > could be possible to break free of the mythical man month.
> > > >
> > > > Steve Nelson
> > > > Try my CFML code tester for free!
> > > > http://www.secretagents.com/tools/stomp/
> > > > (804) 825-6093
> > >
> > >
> >
>
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