Sounds like you're confusing XP with Death March coding (admittedly one of the
hazards of XP--if you don't have extremely strong direction and adherence to
procedures, it's easy to allow scope creep and end up in DM mode).
While not necessarily a direct tenet of Fusebox, the idea of separating the
design/architecture from the coding is essential to producing quality software.
Unfortunately, there haven't been a lot of good tools/methodologies/frameworks
for making that happen down to the code-file level. The techniques developed
in the Fusebox community represent just such tools. It is essential to divorce
the activities of design/architecture from the activities of construction. To
carry the metaphor a bit further, an architect cares where a beam is and how
much weight it can support, NOT what brand of crane the contractor uses to put
it in place. He assigns the work and checks on its progress from time to time.
And just as construction workers have no need to be trained in architecture,
programmers are not trained in application architecture. We need programmers
to write great code, and architects to plan great apps.
Unless and until we grok this idea, 70% of software development efforts will
continue to fail.
- Jeff
On 5 Apr 2001, at 16:09, Patrick McElhaney wrote:
> I don't know, Steve. Based on my understanding of XP, I don't think
> it would really work that way. Because XP is so iterative, the
> spec and the code are developed almost simultaneously.
==============================================================
| Jeffrey S. Peters | "Specialization is for insects." |
| [EMAIL PROTECTED] | - Lazarus Long |
| PGP key for Jeffrey S. Peters at ldap://keyserver.pgp.com |
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