Hmmm.

I have had this conversation with a Hal a few times.

I think prototype is the wrong word for what we're building. It's really the
"Front-End".

Essentially our use of the word "Prototype" is a full scale model of the
application without the engine inside.

You have to build the front end at some point. FLiP suggests building the
front-end first instead of last. That way when the change requests come in (they
will guaranteed!) you can mold the front end without affecting the backend.

These change requests ensure the client gets what they want, so the less you
need to change the cheaper it will be. For example, it's easier to change
type="radio" to type="checkbox" than to change the entire database structure
plus the SQL queries, plus the associated CF plus the HTML.

The word prototype is bad because it makes you feel like you're going to throw
it away, which is not correct. The code for the front end will be used in the
final application.

Steve Nelson


Richard Tugwell wrote:

> This topic spins out of the Flip/protoyping thread which has been
> running for a bit now.
>
> I'm interested in what people consider a prototype.
>
> To take an analogy from other industries, there was a prototype of the
> Comet airliner of the 1950/60's and there was also a "mock-up". The
> difference was that the prototype could fly, and the mockup was made of
> balsa wood and plasticene. (could be wrong on the details) Does anyone
> see any similarities between this, and the model(s) of software
> development that we are talking about?
>
> Cheers
>
> Richard
>

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