I prefer to stick with 'prototype' for discussion within the community, but I often 
use 'front-end' or 'user 
interface' when talking with the client.  You can even tailor your jargon to the 
client's domain knowledge. 
When working for an auto repair company, I called the prototype "the tool box" (that's 
what they work with); 
when I working for an aircraft instrumentation firm, I called it "the cockpit".  

The problem with changing terminology within the community is the inertia of existing 
documentation, 
instruction, and discussion.  The next newbie that drops by after a terminology change 
says, "I've read all of 
fusebox.org; what happened to prototypes?  Doesn't Fusebox use them anymore?"

- Jeff

On 10 Jun 2002 at 16:38, Mark Evely wrote:

> How about something based around modeling/process modeling/
> analyses/Prototype/storyboard
> 
> Protomodel
> 
> Storymodel
> 
> Protoanalysis
> 
> Storyboard-analyses
> 
> Proto-storyboard
> 
> or does any one know any latin?
> 
> 
> 
> -----Original Message-----
> From: Steve Nelson [mailto:[EMAIL PROTECTED]]
> Sent: Sunday, June 09, 2002 7:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Prototype or what?
> 
> 
> Hmmm.
> 
> I have had this conversation with a Hal a few times.
> 
> I think prototype is the wrong word for what we're building. It's really the
> "Front-End".
> 
> Essentially our use of the word "Prototype" is a full scale model of the
> application without the engine inside.
> 
> You have to build the front end at some point. FLiP suggests building the
> front-end first instead of last. That way when the change requests come in
> (they
> will guaranteed!) you can mold the front end without affecting the backend.
> 
> These change requests ensure the client gets what they want, so the less you
> need to change the cheaper it will be. For example, it's easier to change
> type="radio" to type="checkbox" than to change the entire database structure
> plus the SQL queries, plus the associated CF plus the HTML.
> 
> The word prototype is bad because it makes you feel like you're going to
> throw
> it away, which is not correct. The code for the front end will be used in
> the
> final application.
> 
> Steve Nelson
> 
> 
> Richard Tugwell wrote:
> 
> > This topic spins out of the Flip/protoyping thread which has been
> > running for a bit now.
> >
> > I'm interested in what people consider a prototype.
> >
> > To take an analogy from other industries, there was a prototype of the
> > Comet airliner of the 1950/60's and there was also a "mock-up". The
> > difference was that the prototype could fly, and the mockup was made of
> > balsa wood and plasticene. (could be wrong on the details) Does anyone
> > see any similarities between this, and the model(s) of software
> > development that we are talking about?
> >
> > Cheers
> >
> > Richard
> >
> 
> 
> 
> 

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