That's the whole point of the prototype though.  To get the business
model right and web site correct BEFORE you build the database or write
any of the code to make it work.

Tom

-----Original Message-----
From: Richard Tugwell [mailto:[EMAIL PROTECTED]] 
Sent: Sunday, June 09, 2002 2:00 PM
To: [EMAIL PROTECTED]
Subject: RE: Prototype or what?


Steve

The example of check box vs. radio button doesn't convince me. Normally 
i would have checkboxes for "I want this, and this, and this and this." 
Radio buttons for "I have a 28k modem, or I am super groovy connected". 
These things relate directly to the DB/Business model. If this sort of 
thing has not been ironed out at what I call the "wireframing/functional

spec stage" then I would consider that we had missed something

Cheers

Richard

Steve Nelson wrote:
> Hmmm.
> 
> I have had this conversation with a Hal a few times.
> 
> I think prototype is the wrong word for what we're building. It's 
> really
> the
> "Front-End".
> 
> Essentially our use of the word "Prototype" is a full scale model of 
> the application without the engine inside.
> 
> You have to build the front end at some point. FLiP suggests building
> the
> front-end first instead of last. That way when the change requests
come 
> in (they
> will guaranteed!) you can mold the front end without affecting the 
> backend.
> 
> These change requests ensure the client gets what they want, so the 
> less
> you
> need to change the cheaper it will be. For example, it's easier to 
> change
> type="radio" to type="checkbox" than to change the entire database 
> structure
> plus the SQL queries, plus the associated CF plus the HTML.
> 
> The word prototype is bad because it makes you feel like you're going 
> to
> throw
> it away, which is not correct. The code for the front end will be used

> in the
> final application.
> 
> Steve Nelson
> 
> 
> Richard Tugwell wrote:
> 
> > This topic spins out of the Flip/protoyping thread which has been 
> > running for a bit now.
> >
> > I'm interested in what people consider a prototype.
> >
> > To take an analogy from other industries, there was a prototype of 
> > the Comet airliner of the 1950/60's and there was also a "mock-up". 
> > The difference was that the prototype could fly, and the mockup was 
> > made of balsa wood and plasticene. (could be wrong on the details) 
> > Does anyone see any similarities between this, and the model(s) of 
> > software development that we are talking about?
> >
> > Cheers
> >
> > Richard
> >
> 
> 
> 

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