On Thu, Sep 11, 2014 at 11:41:17PM +0100, Thomas Adam wrote:
> On Thu, Sep 11, 2014 at 11:30:40PM +0100, Dominik Vogt wrote:
> > Yes, this looks good now.  With that fix I can now debug the
> > buttons placement problem.  It turns out that the module window
> > ends up at y = -61 instead of y = screen height - 61.  That sounds
> > like with the XRandR patch, negative coordinates are now taken
> > literally.  Coordinates actually schould mean:
> > 
> >  x/+x    -> 0 + x
> >  +-x     -> 0 - x
> >  -x/-+x  -> screen size - window size - x
> >  --x     -> screen size - window size + x
> > 
> > Since the Move command works fine, it's possibly caused by
> > MvwmButtons' parsing of the geometry option.
> 
> Are you looking into this, or would you like me to?  ISTR that
> MvwmButtons will try calling libs/FScreen.c:FScreenParseGeometry() --
> it's entirely possible that's returning a slightly different value now.

I'm not looking into it because you know that new code better.

Ciao

Dominik ^_^  ^_^

-- 

Dominik Vogt

Reply via email to