Yeah. I like that to. or an "oomph!" ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 03, 2006 5:50 PM Subject: Re: [Audyssey] Montezuma's Revenge Preview.
> Hi Thomas, > Since my suggestion about panning was off list I will summarize it here. > In panning one channel is reduced and the other increased in volume by a > number. > If you start in the center both channels are identical. > But if you multiply by the same amount such as 300, 400, 500, 600, etc., > as > you pan, the steps sound different, larger towards the center and smaller > towards the sides. > To make panning sound more natural, I double the number such as 300, 600, > 1200, 2400. > > I do like the vocalizations when your character in revenge jumps or has > completed a latter. > I suggest maybe a simple breath exhale as if the air has been pushed out > of > her lungs with the effort. > Smiles, > Phil > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, April 03, 2006 8:26 PM > Subject: Re: [Audyssey] Montezuma's Revenge Preview. > > >> Hi, >> Ok, I added Phils suggestion to the audio portion of the engine, dealing >> with panning and updated a check to see that the same step is not played >> at the same time. So I have already just taken care of two >> suggestions.Smile. >> Adding the dripping water for ledges won't be all that difficult either. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
