Yeah. I like that to. or an "oomph!"
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 03, 2006 5:50 PM
Subject: Re: [Audyssey] Montezuma's Revenge Preview.


> Hi Thomas,
> Since my suggestion about panning was off list I will summarize it here.
> In panning one channel is reduced and the other increased in volume by a
> number.
> If you start in the center both channels are identical.
> But if you multiply by the same amount such as 300, 400, 500, 600, etc., 
> as
> you pan, the steps sound different, larger towards the center and smaller
> towards the sides.
> To make panning sound more natural, I double the number such as  300, 600,
> 1200, 2400.
>
> I do like the vocalizations when your character in revenge jumps or has
> completed a latter.
> I suggest maybe a simple breath exhale as if the air has been  pushed out 
> of
> her lungs with the effort.
> Smiles,
> Phil
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, April 03, 2006 8:26 PM
> Subject: Re: [Audyssey] Montezuma's Revenge Preview.
>
>
>> Hi,
>> Ok, I added Phils suggestion to the audio portion of the engine, dealing
>> with panning and updated a check to see that the same step is not played
>> at the same time. So I have already just taken care of two
>> suggestions.Smile.
>> Adding the dripping water for ledges won't be all that difficult either.
>>
>
>
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