Hi Thomas, Since my suggestion about panning was off list I will summarize it here. In panning one channel is reduced and the other increased in volume by a number. If you start in the center both channels are identical. But if you multiply by the same amount such as 300, 400, 500, 600, etc., as you pan, the steps sound different, larger towards the center and smaller towards the sides. To make panning sound more natural, I double the number such as 300, 600, 1200, 2400.
I do like the vocalizations when your character in revenge jumps or has completed a latter. I suggest maybe a simple breath exhale as if the air has been pushed out of her lungs with the effort. Smiles, Phil ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 03, 2006 8:26 PM Subject: Re: [Audyssey] Montezuma's Revenge Preview. > Hi, > Ok, I added Phils suggestion to the audio portion of the engine, dealing > with panning and updated a check to see that the same step is not played > at the same time. So I have already just taken care of two > suggestions.Smile. > Adding the dripping water for ledges won't be all that difficult either. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
