The original Monty Demo released by James had music while you were going through the temple. Not spectacular, but it was there and it was appropriate. Sort of an orchestral, spooky, fantasy-epic feel to it.
At 03:34 PM 4/3/2006, you wrote: >Hi, > >Snip > >Only I liked the original music quite a bit >End Snip > >What original music? Are you talking about the music for the menus, >or the music used for the older trailer. If you are talking about >the faster drumb beats I quickly discovered it didn't match the dark >and spooky ambience. So I licensed some slower native American drumb >loops that were more in line with the ambience. > > >Snip >And I miss the original Angela jump sound - >End Snip > >As it happens so do I. However, there were as many complaints as >there were people who liked it. Sometime between now and the final >release I will have to decide which one to use as the stock sound. > > >Snip > >Also what about making the ladder having two sounds or so >End snip > >Well, I had a terrible time just coming up with eight >moderately different effects for the wooden ladder and wooden >platforms as it was. Should I find some extra effects that would do >the job I would gladly add them in. However, the Alchemy demo didn't >have up and down sounds either. There were four metal sounds for the >platforms and for ladder steps, but the old engine was good about >making sure the same patern wasn't used again. > > > > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
