This is where the aspect of memory comes into play, which, from everything I 
have heard from those who used to play it,  was part of the challenge of the 
original game.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 05, 2006 7:17 AM
Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.


> Hi Charles and Thomas,
> I know what he means.
> When you walk over a place where there is a ladder you do not know if it 
> is
> a ladder going up or down until you try one of the arrow keys.
> I suggest that if it is a ladder going down that you mix a little falling
> gravel in with the wood sound to represent a space open below you.
> Phil
>
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 05, 2006 9:15 AM
> Subject: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.
>
>
>> Why would you need to hear the difference between climbing up or down?
>> Don't you know which of the arrow keys you are pressing?
>
>
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