This is where the aspect of memory comes into play, which, from everything I have heard from those who used to play it, was part of the challenge of the original game. ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, April 05, 2006 7:17 AM Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.
> Hi Charles and Thomas, > I know what he means. > When you walk over a place where there is a ladder you do not know if it > is > a ladder going up or down until you try one of the arrow keys. > I suggest that if it is a ladder going down that you mix a little falling > gravel in with the wood sound to represent a space open below you. > Phil > > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, April 05, 2006 9:15 AM > Subject: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview. > > >> Why would you need to hear the difference between climbing up or down? >> Don't you know which of the arrow keys you are pressing? > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
