Hi Tom,
As a tester for this game when James North had the rights to it, this statement 
is faulse.
"In the case of the Alchemy version one of the interesting things I found
was not knowing which way to go on the ladder and here comes a spider or
a skull hot on your heals. This is where practice and memory comes in to
play. No the first time or two you might lose and die.However, in time
it can be learned on level x in room x you have to go this way on this
or that ladder. Makes it more interesting."
When you were being chased, or not being chased, you allways knew whether to go 
up or down on a latter. If you needed to go up, you would hear the regular 
metal sound, however, if you needed to go down, you'd hear the climbing sound 
when you stepped on the latter.
It'd be a good thing to have a sound telling you to go up or down as James did 
in his version, but in the end as earlier stated, it's all up to you. Memory 
will play a factor in this game no matter what.
Take care,
Ryan C.


"So you sedate and drown in vain
You've got a pill for every day
A suit and tie to mask the truth
It's ugly head is starting to show through
Sometimes when you're out of rope
The way to climb back up's unclear
The walls you build around yourself
I guess they also keep you here
Are you afraid of what they think?
Whoever 'they' happen to be
Or are you hiding from the scars
Of your own reality?
The monster you're feeding, your lack of perception
The things that you do to fulfill addictions
The light at the end of your tunnel is closing
What is it that you're so afraid of exposing
You'd give it all up
For what's there for the taking
Whatever it takes to keep your hands from shaking
The same things you're thinking might make you feel better
The same things that probably got you here." - Aaron Lewis


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