Hi, Ari. Well, some of us developers have discussed the point of possible joint colaberations, but there are serious problems in actually being able to do so. For example, I am primarily now a C#.net developer, but do remember most of VB6. Given the choice I would not do another VB6 app in my life. In fact, I am in the process of converting James North's original Monty engine from VB6 to C#.net so I don't have to deal with Visual Basic 6. Some of the other developers only do VB6, C++, or some other language. Which means to join forces all developers would in theory have to decide on a common language. That's actually what we are doing over on the agdev newbies list. I am starting all the guys out on one language so it may be possible all new devs can share ideas, code, and build ideas and help off of each other. The second issue is time. I know Justin from BSC is under a major time crunch right now so BSC Games is on backlog until further notice. Phil only uses the GMA Game engine so he doesn't have experience in the mainstream programming languages. I have no idea what David Greenwood is up to, but I am sure he is busy with is own life like the rest of us. Now, as to your point about adding levels to games it can be added to a game engine, but the GMA Game Engine currently does not have this feature. I know that I liked the old Jedi Knight engine by Lucas Arts for the fact you could add missions and levels to the Jedi Knight games that were not there with the original game. However, that was a feature of the engine to expand the engine to some degree. Basically, what would have to happen is someone or several someones would have to write a scriptable game engine that would allow for all this, but again it takes lots of time, and hard to get cooperation for one reason or another to get partnerships.
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