Hi, Allan.
Sure it is possible. Those games you mentioned include the Microsoft 
SAPI dictation libraries in the project, and had some set commands you 
could voice to the game.
I would  do it, but I can not get SAPI to work with my games as the 5.0 
libs don't like .net to well.
I'd have to switch over to C++ to probably get something like that going.


allan thompson wrote:
> Hello list,
> I think someone was already talking about this subject, but I wanted to ask 
> more generally.
> Before losing my sight, I played this game called Bridge commander. It was a 
> trek game and the cool thing about it was that you could hook up a mic 
> headset that came with the game. When you played, your character sat in the 
> captains chair and you could input commands to your crew thru two methods 
> which was either thru menus and keyboard, or thru voice commands. In that 
> particular game, you would give a menu heading, such as navigation or 
> engineering. then you would speak  one of the options that was listed on that 
> menu such as warp five, or damage report etc and so forth. After a while, you 
> knew the menu's so well you didn't need to see what the options were, you 
> could just give an order and make it so.
>  It was very nifty.
> Another game I played was called Socom navy seals I think. It was a ps 2 
> title and it had the same kind of voice command. What was neat about socom 
> was that you controlled a team of four men and you could give commands like 
> blue team, recon or red team bang and clear. 
> I guess after all that, I was wondering how hard it would it be to implament 
> that kind of voice control into a game, and would it be possible within the 
> blind community?
> It would be  neat to be able to control some functions on an apache copter 
> with voice commands, or to give plays to a football quarterback or whatever 
> the situation would warrent.
> thanks
>  
> The truth will set you free...
> Jesus of Nazareth  33 AD 
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