Well, ever had buffalo wings? No wonder those animals can't fly. Sheesh!
----- Original Message ----- From: "allan thompson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, June 01, 2006 11:43 AM Subject: Re: [Audyssey] voice commands > Hi tom, > Well, that is unfortunate. I was kind of excited there for a second and I > had dreams of playing stfc without touching the keyboard, but oh well. > perhaps one day all of that microsoft stuff will finally work together > in > some futuristic flawless fashion. and also in that day, I will buy stock > in > umbrellas because pigs will have grown wings, smile > The truth will set you free... > Jesus of Nazareth 33 AD > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, June 01, 2006 12:32 PM > Subject: Re: [Audyssey] voice commands > > >> Hi, Allan. >> Sure it is possible. Those games you mentioned include the Microsoft >> SAPI dictation libraries in the project, and had some set commands you >> could voice to the game. >> I would do it, but I can not get SAPI to work with my games as the 5.0 >> libs don't like .net to well. >> I'd have to switch over to C++ to probably get something like that going. >> >> >> allan thompson wrote: >>> Hello list, >>> I think someone was already talking about this subject, but I wanted to >>> ask more generally. >>> Before losing my sight, I played this game called Bridge commander. It >>> was a trek game and the cool thing about it was that you could hook up a >>> mic headset that came with the game. When you played, your character sat >>> in the captains chair and you could input commands to your crew thru two >>> methods which was either thru menus and keyboard, or thru voice >>> commands. >>> In that particular game, you would give a menu heading, such as >>> navigation or engineering. then you would speak one of the options that >>> was listed on that menu such as warp five, or damage report etc and so >>> forth. After a while, you knew the menu's so well you didn't need to see >>> what the options were, you could just give an order and make it so. >>> It was very nifty. >>> Another game I played was called Socom navy seals I think. It was a ps 2 >>> title and it had the same kind of voice command. What was neat about >>> socom was that you controlled a team of four men and you could give >>> commands like blue team, recon or red team bang and clear. >>> I guess after all that, I was wondering how hard it would it be to >>> implament that kind of voice control into a game, and would it be >>> possible within the blind community? >>> It would be neat to be able to control some functions on an apache >>> copter with voice commands, or to give plays to a football quarterback >>> or >>> whatever the situation would warrent. >>> thanks >>> >>> The truth will set you free... >>> Jesus of Nazareth 33 AD >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
