Hi, Kim.
I think your suggestion is a very good one. As a  dev of such games let 
me expand upon some of your ideas. In the PCS Games such as packman when 
you need to get an item which normally has no sound like an apple, 
charries, etc Phil simply uses a voice file to repete the word cherrries 
over and over so you can find it. The same could apply to the Mario 
idea. As you get closer to the mushroom you need you hear "mushroom 
mushroom mushroom," over and over and it gets louder or softer as you 
get close or move away.
As for the flag poll no problem. How about a flapping flag or something 
so you can hear it as you get near it. ]
I once was sighted, and played Mario when I could see, and I would enjoy 
seing a audio rendition of the game. I don't have the time now to do so, 
but I certainly think an audio version can be made. Some things might 
have to be adapted for a blind gamer, but as a whole it can be done.




Kim Etheridge wrote:
> Hi. I know this may not make any sense, but I've been thinking about 
> something lately. I know it's virtually impossible to produce a Mario game 
> for the blind, although I wish it could be done. However, I've been thinking. 
>  What if someone created a game like Mario? Of course they couldn't name it 
> Mario because Nintendo owns that name. However, the sound scheme would have 
> to be different. It could be like Sod. It could have an object locater. You 
> hit a certain keystroke and it'll say, "Mushroom in three feet.", or 
> something to that effect. Plus,  when you get to the end of the level, it'll 
> tell you how far away the flagpole is and you hit a keystroke to jump over 
> it. Plus, the object locater can help you avoid. This is as far as I got on 
> the idea, but I think you can grasp the basic concept. 
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