the issue with 4.0 is it's inaccessible battle system.
when it comes to making a text adventure, I'd rather use a fill in the 
blanks type thing than have to code.

----- Original Message ----- 
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 17, 2006 10:06 AM
Subject: Re: [Audyssey] Writing text adventures


> Hi,
>    I've been experimenting with both ADRIFT and TADS for a few years. The
> source code for TADS games reminds me of C source code, but it's actually
> fairly easy to use. There's an Author's kit that you can download from the
> IF Archive at www.ifarchive.org which includes various programming tools
> like a compiler, interpreter, etc. You'll need to type the source code in 
> a
> program like Notepad or WordPad. The thing I like about this package is
> that it can generate a basic game for you, complete with comments. This
> way, you can go through the source code and build on it if you want. There
> are also various libraries for adding features to a game, such as one for
> creating choose your own adventure-style games.
>   As for ADRIFT, I prefer version 3.9. I find version 4 to be less
> accessible, but have it installed on my system as well for games that
> support it. Anyway, both versions come with a generator program that you
> can use to create a game using a fill in the blanks approach.
> There are menu choices for creating rooms, characters, tasks, etc.
>    I've also recently been playing with the new Inform 7. I've tried on
> numerous occasions to write a game in Inform 6, but gave up because of the
> source code. With Inform 7, the process of writing a game has been 
> modified
> significantly. Instead of entering source code, you now can write a game 
> in
> "natural language" format, using a program similar to ADRIFT, except you
> don't fill in the blanks this time. From what I've seen of it so far, it's
> actually not bad in terms of accessibility. The documentation is built 
> into
> the program, in a web page format. There are also numerous examples that
> can be pasted into the editor portion of the program just by clicking on a
> link in the documentation window. To give you an idea of what the syntax
> looks like for this system, here's an example I found. The only change I
> made was to modify the game's title:
>
> "My First Game" by Kelly Sapergia
>
> East of the Garden is the Gazebo. Above is the Treehouse. A billiards 
> table
> is in the Gazebo. On it is a trophy cup. A starting pistol is in the cup.
> In the Treehouse is a container called a cardboard box.
>
>    From what I can figure out, the above example just sets up the
> locations and objects. I haven't figured out yet how to include things 
> like
> a description for a room or object, but I haven't completely gone through
> the manual either. If anyone's interested in Inform 7, you can get it from
> www.inform-fiction.org
>    Hope this helps.
>
>
>
> Yours Sincerely,
> Kelly John Sapergia
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>
>
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