the issue with 4.0 is it's inaccessible battle system. when it comes to making a text adventure, I'd rather use a fill in the blanks type thing than have to code.
----- Original Message ----- From: "Kelly Sapergia" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, June 17, 2006 10:06 AM Subject: Re: [Audyssey] Writing text adventures > Hi, > I've been experimenting with both ADRIFT and TADS for a few years. The > source code for TADS games reminds me of C source code, but it's actually > fairly easy to use. There's an Author's kit that you can download from the > IF Archive at www.ifarchive.org which includes various programming tools > like a compiler, interpreter, etc. You'll need to type the source code in > a > program like Notepad or WordPad. The thing I like about this package is > that it can generate a basic game for you, complete with comments. This > way, you can go through the source code and build on it if you want. There > are also various libraries for adding features to a game, such as one for > creating choose your own adventure-style games. > As for ADRIFT, I prefer version 3.9. I find version 4 to be less > accessible, but have it installed on my system as well for games that > support it. Anyway, both versions come with a generator program that you > can use to create a game using a fill in the blanks approach. > There are menu choices for creating rooms, characters, tasks, etc. > I've also recently been playing with the new Inform 7. I've tried on > numerous occasions to write a game in Inform 6, but gave up because of the > source code. With Inform 7, the process of writing a game has been > modified > significantly. Instead of entering source code, you now can write a game > in > "natural language" format, using a program similar to ADRIFT, except you > don't fill in the blanks this time. From what I've seen of it so far, it's > actually not bad in terms of accessibility. The documentation is built > into > the program, in a web page format. There are also numerous examples that > can be pasted into the editor portion of the program just by clicking on a > link in the documentation window. To give you an idea of what the syntax > looks like for this system, here's an example I found. The only change I > made was to modify the game's title: > > "My First Game" by Kelly Sapergia > > East of the Garden is the Gazebo. Above is the Treehouse. A billiards > table > is in the Gazebo. On it is a trophy cup. A starting pistol is in the cup. > In the Treehouse is a container called a cardboard box. > > From what I can figure out, the above example just sets up the > locations and objects. I haven't figured out yet how to include things > like > a description for a room or object, but I haven't completely gone through > the manual either. If anyone's interested in Inform 7, you can get it from > www.inform-fiction.org > Hope this helps. > > > > Yours Sincerely, > Kelly John Sapergia > For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global > Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00 > GMT (Wednesdays in North America) on ACB (American Council of the Blind) > Radio Interactive at http://interactive.acbradio.org > Visit the show's web site at http://www.ksapergia.net/northernlights.html > For high-quality audio productions at affordable prices, visit KJS > Productions at: http://www.kjsproductions.com > You can also visit my personal web site at: > http://www.ksapergia.net > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
