I say that if you want the most realism you can get, allow for falling 
without dying, and base the amount of damage taken on the distance the 
player falls. For really short falls, the player could actually take no 
damage at all.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty


> Hi, Brandon and all.
> Well, if this becomes to much of a trouble I can see doing one of two
> things for ladders. A restrict the player from falling off the ladder,
> or B fix it so they can fall without dying. Any thoughts?
> As fore look functions not in Alpha 1. Certainly one is planned, but
> hasn't made it in to the engine proper yet.
>
>
> Brandon Cole wrote:
>> The only thing I would like to say in response to this is that I do agree
>> that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
>> high enough, but certainly not kill you. One could survive a 20 foot 
>> fall,
>> and that's about how tall these ladders seem to be. As for the ledge, 
>> well,
>> there is a look function. There. I'm done. Just my thoughts.
>>
>
>
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