Ok..... Hmmmm... I'll think about that.
Brandon Cole wrote: > I say that if you want the most realism you can get, allow for falling > without dying, and base the amount of damage taken on the distance the > player falls. For really short falls, the player could actually take no > damage at all. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
