A review mode would work, however we would also need some sort of look feature which could tell us things we need quickly, for example how many feet away a skull is. Karl ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, June 25, 2006 1:57 AM Subject: [Audyssey] Montezuma's Revenge Announcements.
> > Hi, all. > Ok, I just want to make a few public announcements about what we are > going to be doing and where we will be going in the next week or so with > Alpha 1. Before I get directly in to that though I would like to give a > quick reminder to those just joining us, and for those who are doing > public testing. > First, I'd just like to remind folks that this version is a test > release only and that is why it is labeled as Alpha status. Second, not > all the features have been added, levels, etc have been completed. This > is very much a work in progress, and as such some things like reviewing > the rooms have not been added to save time for release, but are fully > intended to be added at some point. > Ok, as for the issue for falling off ladders here is what we are going > to do in the patch we are working on. In the classic arcade game it was > impossible to fall off of ropes and ladders. The game wouldn't let you > do it, and after just testing the Alchemy Demo that version wouldn't do > it either. To be fair we will fix it so you can't fall off the ladders, > and are restricted to up or down movement on ladders. This is probably > the fairist solution since previous versions of the game did it that way. > As for jumping for the moment I will likely change it so space will jump > you in the direction you are facing at the time. This is a crude fix, > but I simply don't have the time at the moment to yank out all the > keyboard handling code, start from scratch using DirectInput, rewrite > the jumping code, etc to do the job the way it should be done. Long term > though I will work on a DX Input interface for keyboard handling and > rewrite it to work more like the NES and Atari games worked However, > that is not going to happen in this weeks patch. > Third, several of you really were disappointed or frustrated in the lake > of reviw features in the current Alpha. This is more-or-less an easy > update, and I'll work on a review mode setup for you guys so you can > look around the rooms, find out what way ladders run, etc... I'm > considering a sort of Jaws like setup where if you want to look around > turn on review mode and the movement keys will navigate around the room, > and tell you what it finds When you want to physically move turn review > mode off. How does that sound? > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __________ NOD32 1.1621 (20060624) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > > __________ NOD32 1.1621 (20060624) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
