I like all those ideas. Or rather, I'm perfectly fine with them. Go for it, 
I say.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 25, 2006 1:57 AM
Subject: [Audyssey] Montezuma's Revenge Announcements.


>
> Hi, all.
> Ok, I just want to make a few public announcements about what we are
> going to be doing and where we will be going in the next week or so with
> Alpha 1. Before I get directly in to that though I would like to give a
> quick reminder to those just joining us, and for those who are doing
> public testing.
> First, I'd just like to remind  folks that this version is a test
> release only and that is why it is labeled as Alpha status. Second, not
> all the features have been added, levels, etc have been completed. This
> is very much a work in progress, and as such some things like reviewing
> the rooms have not been added to save time for release, but are fully
> intended to be added at some point.
> Ok, as for the issue for falling off ladders here is what we are going
> to do in the patch we are working on. In the classic arcade game it was
> impossible to fall off of ropes and ladders. The game wouldn't let you
> do it, and after just testing the Alchemy Demo that version wouldn't do
> it either. To be fair we will  fix it so you can't fall off the ladders,
> and are restricted to up or down movement on ladders. This is probably
> the fairist solution since previous versions of the game did it that way.
> As for jumping for the moment I will likely change it so space will jump
> you in the direction you are facing at the time. This is a crude fix,
> but I simply don't have the time at the moment to yank out all the
> keyboard handling code, start from scratch using DirectInput, rewrite
> the jumping code, etc to do the job the way it should be done. Long term
> though I will work on a DX Input interface for keyboard handling and
> rewrite it to work more like the NES and Atari games worked However,
> that is not going to happen in this weeks patch.
> Third, several of you really were disappointed or frustrated in the lake
> of reviw features in the current Alpha. This is more-or-less an easy
> update, and I'll work on a review mode setup for you guys so you can
> look around the rooms, find out what way ladders run, etc... I'm
> considering a sort of Jaws like setup where if you want to look around
> turn on review mode and the movement keys will navigate around the room,
> and tell you what it finds When you want to physically move turn review
> mode off. How does that sound?
>
>
>
>
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