Well yes, that would be nice, but I'm not sure we'll see that happening in 
the accessible gaming community. Or maybe we will, with monti.

----- Original Message ----- 
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, June 24, 2006 11:24 PM
Subject: Re: [Audyssey] thoughts on monty


> Hours, even days? I want a game that's hard enough to take me weeks! If I
> buy a game, and I can beat it in only a few days, I'm not happy.
>
> Ryan
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Yohandy
> Sent: Saturday, June 24, 2006 10:59 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] thoughts on monty
>
> I actually really enjoy this game. That's the hole point, to make it
> realistic. I bet you won't be jumping off a ladder again, or jumping too 
> far
> to the right. *grin*. I really like it as it is. Audio games are just way
> too easy in my opinion, no insult to developers meant. this is the first
> audio game I've played that has some realism. it is one of the reasons I
> will buy it as soon as it's out. it'll certainly take me hours, maybe even
> days to complete.
> There is also nothing wrong with pressing space and up to jump up. Seems
> logical to me.
> P.S.
> Are we actually supposed to be able to jump from roof to roof?
> When the game first starts, I can just keep jumping up into the air, with
> out using ladders or ropes. pretty funny actually. If I jump way too high,
> the game freezes completely.
>
>
>
> ----- Original Message -----
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "gamers discussion list" <[email protected]>
> Sent: Saturday, June 24, 2006 11:45 AM
> Subject: [Audyssey] thoughts on monty
>
>
>> Ok.  I thought I'd try and write up a very specific post on my feelings
>> about this game.  It's kind of hard to review this fairly from a gamer's
>> stand point as I develop games and constantly have ideas.  I certainly
>> don't have anything against Tom or the work he does, so please keep that
>> in mind.
>>
>> The demo does not impress me.  Plain and simple.  I liked the alchamy
>> version much better.  and there are a number of reasons.  First off, I
>> like the more fluid jumping motion evident in the older demo.  pressing
>> the space bar and the up arrow to jump makes no sense to me as a gamer,
>> and is really confusing.  The little I was able to get through, I just 
>> got
>
>> confused with jumping.  Second, I didn't like the lack of feedback I got
>> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to
>> pick up the gem as I get to the top of the ladder, and I fall to my 
>> death.
>
>> I understand that there is a more realistic touch, but how was I supposed
>> to know that jumping off a ladder would result in something like this?
>> further more, I didn't even know I wasn't at the top even though it
>> certainly sounded like I was.  To then continue on about lack of 
>> feedback.
>
>> I'm about to jump over a snake that wants to bite me.  Well.  I take a
>> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't
>> aware that there was a ledge, and/or a rope.  There is one more thing 
>> that
>
>> was a little confusing.  The read me file.  I understand that this is a
>> demo, and that things wil change and so forth.  But documentation
>> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo
>> that jumping on a snake would kill me or that  I could actually step off 
>> a
>
>> ladder.  Maybe I missed an important line, but I'm not sure.
>>
>> There are things I like.  It's not all bad I promise.  One of my favorite
>> enhancements are the new sounds.  Man are those cool.  The most important
>> thing to me has got to be sounds.  If the game doesn't have good sounds
>> that will put me right in the middle of the action, then I just can't get
>> in to the game.  Monty really handles this well, as I really feel like 
>> I'm
>
>> exploring a temple.  I'm also quite pleased, that development on this
>> title has continued.  It really looks to be a promising title that 
>> already
>
>> many are starting to enjoy.
>> I hope to try and get farther in the game and see more of the fun things
>> in this demo.
>>
>> In closing, I like the game but I feel much needs to be improved upon.
>> The controls for one thing are something that needs to be address.  And
>> situations where feedback should be given don't seem to be there.  Maybe
>> I'm totally off base, but I won't if any others have noticed the same
>> things i have?  Keep up the good work though.  The game needs improving,
>> but I do see good things ahead if things are changed.
>>
>> Liam
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>
>
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