Hi, Charles.
I have noticed that observation as well. That is one reason I don't add 
cheet codes, and some things are intentionally left out for a purpose.
When I play GMA's titles say GTC everyone wanted to give out cheats when 
I wanted was hints on different approaches to try. Cheating takes away 
from agames discovery, trial and error, etc.
In some cases in my games like in Monty I can't give you a specific time 
to jump as it really is a hand ear thing. It took me practice as well, 
and it was true for the original game for the Atari. The only difference 
was you had to see when it was getting to close and jump. This case is 
hear and jump.
The spider at the lava pit. Knowing when to jump is key to getting 
passed him, and getting over the second lava pit successfully. How do 
you gain that knolege? Simple practice.


 



Charles Rivard wrote:
> I've noticed the Emails being sent asking how to do stuff when playing Tom's 
> newest demo.  People want cheats and hints and tricks already, and it has 
> been available for, um, how? long??  Part of the fun of a game is figuring 
> out the game, isn't it??  Think about it--if you were given a file that told 
> you, step by step, how to beat the game when you first bought it, and you 
> used that file to beat the game enough times that you could, figuratively 
> speaking, beat it blindfolded, what would you then do with the game?  Here's 
> an idea for Tom:  Create just such a file.  Explain, step by step, how to 
> beat the game, level by level.  Each level is a separate file, and can be 
> purchased for, well, that would be up to Tom, wouldn't it?  How many people 
> would buy it?
>
>
> shepherds are the best beasts
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