dx isn't that hard.  Heck.  I use it, and I'm not all that bright.

----- Original Message ----- 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, June 29, 2006 2:10 AM
Subject: Re: [Audyssey] toy robbery


> I'm not dissing dx, but no-one can just expect me to learn a programming
> language and just jump straight into dx - I need to learn the more basic
> libraries first before I start jumping into things like that - that's all.
>
> Regards,
>
> Damien]
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: 29 June 2006 05:09
> To: Gamers Discussion list
> Subject: Re: [Audyssey] toy robbery
>
> Sigh. Damien, I think you are over doing it some. There is simply no need 
> to
> look at every library for sound, input, etc. DX does it all and one reason
> Microsoft wrote it was so that game devs had a one stop shop for 
> everything
> they need for gaming sound, input, networking, etc.
> Back When Win 95 first came out there was no universal tool like DirectX
> Gaming used. Game companies wrote there own audio and input handling
> libraries or used basic Windows ones. Then, MS came out with DX, and the
> gaming comunity switched to it and made it the standard by witch all other
> gaming libs are compared to.
>
>
> X-Sight Interactive wrote:
>> No, I'm not hesitant. Like I said I'm closer with c++ now. I just need
>> to make sure I'm as confident with that as I am at the moment with
>> autoit. Now that I've got an understanding about how the syntax works,
>> I can start looking more confidently at the msdn - if I can get hold
>> of it - and look at all the different windows libraries to do with
>> sound, input, windows, users, kernel libraries, mci, mdi, etc.
>> although actually mci and mdi are vb - or maybe not. See how uncertain
>> I am about these things - I need to get started up really. It'd be
>> interesting to see how c++ copes with com objects. I could get my
>> software to work with jaws. And then, the big, big, massive job of moving
> all my software over to c++ now that's gonna be a job or two! Wo.
>>
>> Regards,
>>
>> Damien
>>
>
>
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