like I said man.  If you ever get bored and want to colaborate on stuff, le 
tme know.  After judgment day, I will have no projects on the burner.

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, July 01, 2006 1:34 PM
Subject: Re: [Audyssey] Monty impressions


> Don't worry. Thomas has been working on a patch that should correct the
> dying problem. That wasn't intentional, and neither apparently was the
> falling off ladders thing. I'll be glad when the patch is released. 
> That'll
> make my game playing experience a whole lot more enjoyable. Then in a few
> years you might actually be playing a title from me that I brought up on 
> the
> list a few days back if you hadn't read that yet. I can't do the 
> programming
> yet but I'll hopefully be learning it in college. Right now I'm actually
> working on the manual, that way I don't have to do that later.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "Neo" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>To: "Gamers Discussion list" <Gamers@audyssey.org>
>>Subject: [Audyssey] Monty impressions
>>Date: Sat, 1 Jul 2006 12:06:04 +0200
>>
>>HI Tom and all,
>>I really love the alpha. To tell the truth, I really didn'T expect such a
>>stable, fast and intense game over the original Alchemy version. The only
>>little problem I have is the falling off ladders and things I think 
>>someone
>>else has already mentioned before. If I jump on a ladder and then do a
>>single bad move, Angela just falls off and dies. Did you mean it to 
>>happen?
>>If yes, then it's gonna be pretty hard for a beginner to get used to it.
>>Also, I've noticed that if I do sort of a combined jump, for example jump
>>up and right immediately, she falls of an invisible something right after
>>and dies too. :-)
>>I think one of the hurt sounds is a bit too much, maybe you shall remove 
>>it
>>or play it just rarely, when a really serious wound is caused. I'm sure 
>>you
>>know which one I mean. :-)
>>But otherwise you'Ve done brilliant job!
>>Looking forward to the rest of the game. :-)
>>Thanks,
>>Lukas
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>
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