I don't think it was impatience from audio games users that caused alchemy 
to stop working on it, but I'm holding my tongue on this issue as I don't 
want to start a flame war.


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 03, 2006 1:39 PM
Subject: Re: [Audyssey] The Final Conflict


> First of all I don't think Thomas was expecting to acquire the rights to
> Monty and Raceway when he was working on FC. Then it could also be that
> people at AudioGames.net (who shall remain nameless because I'm a 
> respectful
> kind of guy), were so impatient with Alchemy that they wanted Monty. So
> maybe Thomas decided to finish the game. Then again it could also be that 
> he
> was just plain fascinated with the idea. I agree that a developer should
> work on as few titles at once as possible, but I think it's more of a 
> stress
> thing. Some can handle more projects. Besides, it's not as though he'd set
> release dates for any of these games. He's got plenty of time. Granted I 
> get
> the impression he was farther along with FC than Monty so it would make
> sense to us that he finished that first, but give him time. He hasn't let 
> us
> down so far and there's no reason to think he'd start now. I want Final
> Conflict just as much as you do.
>  As for weapons not being subtracted, I've never noticed that. Maybe it
> doesn't happen right during combat but once all the ships were destroyed
> I've always noticed that I'm down to however many torpedos etc that I 
> should
> have. If I fired 200 photons I was always down to 100, immediately after
> combat if not during.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "Robin Kipp" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <[email protected]>
>>To: "'Gamers Discussion list'" <[email protected]>
>>Subject: Re: [Audyssey] The Final Conflict
>>Date: Mon, 3 Jul 2006 11:56:46 +0200
>>
>>Hi Thomas!
>>
>> > As for docking I believe it is discussed in the manual. If not
>> > esentually use the autopilot system. It will set your proper
>> > course and
>> > speed to the selected Starbase, and once it comes in to
>> > range, it will
>> > dock with the station or ship of choice. (Note, make sure you
>> > have the
>> > STFC patch installed as the main install version has a
>> > docking bug which
>> > was fixed by the latest patch.)
>>
>>OK, I forgot to install the patch! :-)
>>
>> > As far as torpedoes remember you have two types of torpedoes. If you
>> > fire all your quantums, but not your photons you would still have 300
>> > photons in stock. Otherwise I don't know what is happening on
>> > your end.
>>
>>Hmmm, but it's like this: when I fire some phortons for example, I still
>>have 300 left. It's the same with all weapons.
>>
>> > No one else has reported a bug of photons not being subtracted after
>> > being fired.
>>
>>Hmmm, maybe everyone is happy about this bug, because you don't have to
>>restock your ammo... :-)
>>
>> > Although, there is one thing, a feature not a bug, if you
>> > fire all your
>> > photons and it destroyed the enemy and still have say quantums in the
>> > command list to be fired they will be canciled as there is no target
>> > left to fire at.
>>
>>I know, but it's not like this.
>>
>> > Finally, as for purchasing and entering registration keys
>> > currently the
>> > registration and product activation code is disabled in the
>> > demo. Main
>>
>>Why don't you make it possible for other people to purchase FC although
>>it is a beta? There are no critical bugs and it's such a great game!
>>
>> > reason is this is a beta, a test release, and do to my heavy
>> > work spent
>> > on Monty I haven't gotten around to finishing up on sTFC, building my
>> > shopping cart, and testing and debugging the product
>> > activation system.
>>
>>I don't understand why you don't complete the games one by one. First
>>finish FC, then start with Monty or USA Raceway - wouldn't that make
>>more sense?
>>Best regards,
>>Robin.
>>
>>
>>
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