Yeah. Well last night I decided just for the heck of it I'd try the game on 
the Bonus difficulty level. I don't know how many turns I played before I 
finally decided to take a break, but what I do know is my weapons didn't 
seem to so much as scratch that durn borg cube, even after repeated blasts 
from Phasers, Photon Torpedos and Quantum Torpedos.



It ain't pretty when the pretty leaves you with no place to go.





>From: Thomas Ward <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list <gamers@audyssey.org>
>To: Gamers Discussion list <gamers@audyssey.org>
>Subject: Re: [Audyssey] The Final Conflict
>Date: Tue, 04 Jul 2006 00:41:42 -0400
>
>Yeah, that has happened to me on a couple of ocations as well. I forgot
>demo mode was turned on, and was playing along and oops demo timed out.
>Of course, I did allot of testing for demo mode so there were several
>games I played to test and ended up scrapping the missions so I know the
>frustration in not being able to complete the game. You know what?
>That is how the game sells. Grin.
>
>
>Bryan Peterson wrote:
> > It'll be interesting to see what the full version's like. I can't begin 
>to
> > express the frustration I felt on those times when I'd reduced, say, the
> > Cardassian forces down to maybe two ships only to get the "Thank you for
> > playing this USA Games Demo" message. Well, that only shows how much I 
>like
> > the game thus far. I'll certainly be adding it to my collection when it 
>does
> > come out.
> > Mime-Version: 1.0
> > Content-Transfer-Encoding: 7bit
> > Content-Type: text/plain; charset=us-ascii
> >
> >
> >
> > It ain't pretty when the pretty leaves you with no place to go.
> >
> >
> >
> >
> >
> >
> >> From: Thomas Ward <[EMAIL PROTECTED]>
> >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
> >> To: Gamers Discussion list <gamers@audyssey.org>
> >> Subject: Re: [Audyssey] The Final Conflict
> >> Date: Mon, 03 Jul 2006 00:07:53 -0400
> >>
> >> Hi, Robin.
> >> As for docking I believe it is discussed in the manual. If not
> >> esentually use the autopilot system. It will set your proper course and
> >> speed to the selected Starbase, and once it comes in to range, it will
> >> dock with the station or ship of choice. (Note, make sure you have the
> >> STFC patch installed as the main install version has a docking bug 
>which
> >> was fixed by the latest patch.)
> >> As far as torpedoes remember you have two types of torpedoes. If you
> >> fire all your quantums, but not your photons you would still have 300
> >> photons in stock. Otherwise I don't know what is happening on your end.
> >> No one else has reported a bug of photons not being subtracted after
> >> being fired.
> >> Although, there is one thing, a feature not a bug, if you fire all your
> >> photons and it destroyed the enemy and still have say quantums in the
> >> command list to be fired they will be canciled as there is no target
> >> left to fire at.
> >> Finally, as for purchasing and entering registration keys currently the
> >> registration and product activation code is disabled in the demo. Main
> >> reason is this is a beta, a test release, and do to my heavy work spent
> >> on Monty I haven't gotten around to finishing up on sTFC, building my
> >> shopping cart, and testing and debugging the product activation system.
> >>
> >>
> >>
> >> Robin Kipp wrote:
> >>
> >>> Hello all!
> >>> Thank you very much for the great help. Now I'm playing the game very
> >>> often and I really like it. Now I just have 2 questions: How can I 
>dock
> >>> my spaceship on a starbase? I'd really like to order the game and I'll
> >>> do that for sure, but where can I enter my serial number there? Oh, 
>and
> >>> a 3rd question: When I attack an enemy, I use all of the weapons. But
> >>> when I want to make another attack, I have for example 300 torpedos
> >>> again... Is that correct or is it a bug? And here's a suggestion: When 
>I
> >>> scan for enemies, I can view the list, but I don't know when I'm at 
>the
> >>> bottom of the list, because there's no signal or something else that
> >>> lets me know I'm at the bottom of the list. I think it would be very
> >>> helpful if there would be a sound when you're at the bottom of the 
>list!
> >>> Best regards,
> >>> Robin.
> >>>
> >>>
> >> _______________________________________________
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >
> > _________________________________________________________________
> > Express yourself instantly with MSN Messenger! Download today - it's 
>FREE!
> > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >
> >
> > _______________________________________________
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
> >
> >
>
>
>_______________________________________________
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.

_________________________________________________________________
Express yourself instantly with MSN Messenger! Download today - it's FREE! 
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to