Then you're probably gonna be waiting for quite a while. After Monty I 
believe Thomas wants to finish USA Raceway. Then perhaps it'll be FC again, 
or maybe Jedi Strike.



It ain't pretty when the pretty leaves you with no place to go.





>From: david <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list <gamers@audyssey.org>
>To: Gamers Discussion list <gamers@audyssey.org>
>Subject: Re: [Audyssey] The Final Conflict
>Date: Tue, 04 Jul 2006 09:45:20 -0500
>
>More like it's hard wired.  I'm not going to play it again until it comes 
>out.
>
> > ----- Original Message -----
> >From: Thomas Ward <[EMAIL PROTECTED]
> >To: Gamers Discussion list <gamers@audyssey.org
> >Date: Tue, 04 Jul 2006 00:41:42 -0400
> >Subject: Re: [Audyssey] The Final Conflict
>
> >Yeah, that has happened to me on a couple of ocations as well.  I forgot
> >demo mode was turned on, and was playing along and oops demo timed out.
> >Of course, I did allot of testing for demo mode so there were several
> >games I played to test and ended up scrapping the missions so I know the
> >frustration in not being able to complete the game.  You know what?
> >That is how the game sells.  Grin.
>
>
> >Bryan Peterson wrote:
> >> It'll be interesting to see what the full version's like.  I can't 
>begin to
> >> express the frustration I felt on those times when I'd reduced, say, 
>the
> >> Cardassian forces down to maybe two ships only to get the "Thank you 
>for
> >> playing this USA Games Demo" message.  Well, that only shows how much I 
>like
> >> the game thus far.  I'll certainly be adding it to my collection when 
>it does
> >> come out.
> >> Mime-Version: 1.0
> >> Content-Transfer-Encoding: 7bit
> >> Content-Type: text/plain; charset=us-ascii
>
>
>
> >> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>
> >>> From: Thomas Ward <[EMAIL PROTECTED]
> >>> Reply-To: Gamers Discussion list <gamers@audyssey.org
> >>> To: Gamers Discussion list <gamers@audyssey.org
> >>> Subject: Re: [Audyssey] The Final Conflict
> >>> Date: Mon, 03 Jul 2006 00:07:53 -0400
>
> >>> Hi, Robin.
> >>> As for docking I believe it is discussed in the manual.  If not
> >>> esentually use the autopilot system.  It will set your proper course 
>and
> >>> speed to the selected Starbase, and once it comes in to range, it will
> >>> dock with the station or ship of choice.  (Note, make sure you have 
>the
> >>> STFC patch installed as the main install version has a docking bug 
>which
> >>> was fixed by the latest patch.)
> >>> As far as torpedoes remember you have two types of torpedoes.  If you
> >>> fire all your quantums, but not your photons you would still have 300
> >>> photons in stock.  Otherwise I don't know what is happening on your 
>end.
> >>> No one else has reported a bug of photons not being subtracted after
> >>> being fired.
> >>> Although, there is one thing, a feature not a bug, if you fire all 
>your
> >>> photons and it destroyed the enemy and still have say quantums in the
> >>> command list to be fired they will be canciled as there is no target
> >>> left to fire at.
> >>> Finally, as for purchasing and entering registration keys currently 
>the
> >>> registration and product activation code is disabled in the demo.  
>Main
> >>> reason is this is a beta, a test release, and do to my heavy work 
>spent
> >>> on Monty I haven't gotten around to finishing up on sTFC, building my
> >>> shopping cart, and testing and debugging the product activation 
>system.
>
>
>
> >>> Robin Kipp wrote:
>
> >>>> Hello all!
> >>>> Thank you very much for the great help.  Now I'm playing the game 
>very
> >>>> often and I really like it.  Now I just have 2 questions: How can I 
>dock
> >>>> my spaceship on a starbase? I'd really like to order the game and 
>I'll
> >>>> do that for sure, but where can I enter my serial number there? Oh, 
>and
> >>>> a 3rd question: When I attack an enemy, I use all of the weapons.  
>But
> >>>> when I want to make another attack, I have for example 300 torpedos
> >>>> again...  Is that correct or is it a bug? And here's a suggestion: 
>When I
> >>>> scan for enemies, I can view the list, but I don't know when I'm at 
>the
> >>>> bottom of the list, because there's no signal or something else that
> >>>> lets me know I'm at the bottom of the list.  I think it would be very
> >>>> helpful if there would be a sound when you're at the bottom of the 
>list!
> >>>> Best regards,
> >>>> Robin.
>
>
> >>> _______________________________________________
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>
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