More like it's hard wired.  I'm not going to play it again until it comes out.

> ----- Original Message -----
>From: Thomas Ward <[EMAIL PROTECTED]
>To: Gamers Discussion list <[email protected]
>Date: Tue, 04 Jul 2006 00:41:42 -0400
>Subject: Re: [Audyssey] The Final Conflict

>Yeah, that has happened to me on a couple of ocations as well.  I forgot
>demo mode was turned on, and was playing along and oops demo timed out.
>Of course, I did allot of testing for demo mode so there were several
>games I played to test and ended up scrapping the missions so I know the
>frustration in not being able to complete the game.  You know what?
>That is how the game sells.  Grin.


>Bryan Peterson wrote:
>> It'll be interesting to see what the full version's like.  I can't begin to
>> express the frustration I felt on those times when I'd reduced, say, the
>> Cardassian forces down to maybe two ships only to get the "Thank you for
>> playing this USA Games Demo" message.  Well, that only shows how much I like
>> the game thus far.  I'll certainly be adding it to my collection when it does
>> come out.
>> Mime-Version: 1.0
>> Content-Transfer-Encoding: 7bit
>> Content-Type: text/plain; charset=us-ascii



>> It ain't pretty when the pretty leaves you with no place to go.






>>> From: Thomas Ward <[EMAIL PROTECTED]
>>> Reply-To: Gamers Discussion list <[email protected]
>>> To: Gamers Discussion list <[email protected]
>>> Subject: Re: [Audyssey] The Final Conflict
>>> Date: Mon, 03 Jul 2006 00:07:53 -0400

>>> Hi, Robin.
>>> As for docking I believe it is discussed in the manual.  If not
>>> esentually use the autopilot system.  It will set your proper course and
>>> speed to the selected Starbase, and once it comes in to range, it will
>>> dock with the station or ship of choice.  (Note, make sure you have the
>>> STFC patch installed as the main install version has a docking bug which
>>> was fixed by the latest patch.)
>>> As far as torpedoes remember you have two types of torpedoes.  If you
>>> fire all your quantums, but not your photons you would still have 300
>>> photons in stock.  Otherwise I don't know what is happening on your end.
>>> No one else has reported a bug of photons not being subtracted after
>>> being fired.
>>> Although, there is one thing, a feature not a bug, if you fire all your
>>> photons and it destroyed the enemy and still have say quantums in the
>>> command list to be fired they will be canciled as there is no target
>>> left to fire at.
>>> Finally, as for purchasing and entering registration keys currently the
>>> registration and product activation code is disabled in the demo.  Main
>>> reason is this is a beta, a test release, and do to my heavy work spent
>>> on Monty I haven't gotten around to finishing up on sTFC, building my
>>> shopping cart, and testing and debugging the product activation system.



>>> Robin Kipp wrote:

>>>> Hello all!
>>>> Thank you very much for the great help.  Now I'm playing the game very
>>>> often and I really like it.  Now I just have 2 questions: How can I dock
>>>> my spaceship on a starbase? I'd really like to order the game and I'll
>>>> do that for sure, but where can I enter my serial number there? Oh, and
>>>> a 3rd question: When I attack an enemy, I use all of the weapons.  But
>>>> when I want to make another attack, I have for example 300 torpedos
>>>> again...  Is that correct or is it a bug? And here's a suggestion: When I
>>>> scan for enemies, I can view the list, but I don't know when I'm at the
>>>> bottom of the list, because there's no signal or something else that
>>>> lets me know I'm at the bottom of the list.  I think it would be very
>>>> helpful if there would be a sound when you're at the bottom of the list!
>>>> Best regards,
>>>> Robin.


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