Hi its me Crash.

The demo game's monster detected is how used a part of the original game.  I 
had not played M. R.  I was racing  or playing pinballs when M>R?

Was as a vido game in the arcade standup michines.

No arade like the one you can sit in.  Awk it was a break from standing and 
wrestleing a four legged machine.

Now with the monster detecter.  Is this a GMA engine to allow (Acccess).
Just wondering?

Gary -
Hey,  who started the Egna Louise  accessiblegame?
Hmmm, wonder if that has a Man detecter.


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 08, 2006 2:42 PM
Subject: [Audyssey] My thoughts on the MOnty Patch


> Hi Thomas and all,
>  Well, just downloaded the Monty Patch. I must say I'm very impressed. Two
> weeks to fix all those bugs? Maybe it's just me but it seems pretty fast.
>  I like the new jumping feature (though it did take some getting used to
> when you're trying to grab that gem to your left while you're climbing a
> rope). The view mode was pretty cool as well. I did still notice one or 
> two
> spots where I'd die unexpectedly while jumping, but I'm beginning to 
> wonder
> about that. Of the two times this has happened to me since downloading and
> installing the patch, neither of them occurred when there wasn't a monster
> of one kind or another in the immediate area. The first time it happened
> while I was grabbing the scroll piece and there was the rolling skull 
> right
> there. It stands to reason that while jumping, Angela hit the skull and it
> must have been able to hit her in just the right way that it proved fatal.
> The second time happened while I was jumping over the lava pits and the
> spider was right there. Is it possible that monsters can knock you off 
> edges
> if they hit you just right? I know this can happen in games like
> Castlevania, and it happened quite frequently in Zelda II: Adventure of
> Link. Sometimes an Octorock or Moblin could hit you while you were jumping
> over a lava pit and the attack would knock you backwards into the lava. 
> I'm
> wondering if we're seeing some of the same thing in Monty. Like I said, 
> this
> has only happened so far when there's been a monster right there, like 
> right
> by the scroll or the torch (although I haven't died while grabbing the 
> torch
> since I installed the patch). All in all it seems much more solid and I 
> have
> noticed a marked improvement in my ability to time my jumps over the 
> snakes
> and spiders, both thanks to the new monster detection and the better audio
> processing. Makes me look forward to the rest of the game. And now that I
> have my new Laptop with WinXP (although the new JAWS I'm installing on it
> isn't here yet), I can download Monty on my own machine and see how well 
> it
> works. Apparently it has an 80-gig hard drive so hopefully there shouldn't
> be too many problems with the performance.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
> _________________________________________________________________
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>
>
>


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