Hi its me Crash. The demo game's monster detected is how used a part of the original game. I had not played M. R. I was racing or playing pinballs when M>R?
Was as a vido game in the arcade standup michines. No arade like the one you can sit in. Awk it was a break from standing and wrestleing a four legged machine. Now with the monster detecter. Is this a GMA engine to allow (Acccess). Just wondering? Gary - Hey, who started the Egna Louise accessiblegame? Hmmm, wonder if that has a Man detecter. ----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, July 08, 2006 2:42 PM Subject: [Audyssey] My thoughts on the MOnty Patch > Hi Thomas and all, > Well, just downloaded the Monty Patch. I must say I'm very impressed. Two > weeks to fix all those bugs? Maybe it's just me but it seems pretty fast. > I like the new jumping feature (though it did take some getting used to > when you're trying to grab that gem to your left while you're climbing a > rope). The view mode was pretty cool as well. I did still notice one or > two > spots where I'd die unexpectedly while jumping, but I'm beginning to > wonder > about that. Of the two times this has happened to me since downloading and > installing the patch, neither of them occurred when there wasn't a monster > of one kind or another in the immediate area. The first time it happened > while I was grabbing the scroll piece and there was the rolling skull > right > there. It stands to reason that while jumping, Angela hit the skull and it > must have been able to hit her in just the right way that it proved fatal. > The second time happened while I was jumping over the lava pits and the > spider was right there. Is it possible that monsters can knock you off > edges > if they hit you just right? I know this can happen in games like > Castlevania, and it happened quite frequently in Zelda II: Adventure of > Link. Sometimes an Octorock or Moblin could hit you while you were jumping > over a lava pit and the attack would knock you backwards into the lava. > I'm > wondering if we're seeing some of the same thing in Monty. Like I said, > this > has only happened so far when there's been a monster right there, like > right > by the scroll or the torch (although I haven't died while grabbing the > torch > since I installed the patch). All in all it seems much more solid and I > have > noticed a marked improvement in my ability to time my jumps over the > snakes > and spiders, both thanks to the new monster detection and the better audio > processing. Makes me look forward to the rest of the game. And now that I > have my new Laptop with WinXP (although the new JAWS I'm installing on it > isn't here yet), I can download Monty on my own machine and see how well > it > works. Apparently it has an 80-gig hard drive so hopefully there shouldn't > be too many problems with the performance. > > > > It ain't pretty when the pretty leaves you with no place to go. > > _________________________________________________________________ > FREE pop-up blocking with the new MSN Toolbar - get it now! > http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ > > > -------------------------------------------------------------------------------- > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
