You must have had an Apple 2e with an echo commander? ----- Original Message ----- From: "MissWings" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for blind gamers" <Gamers@audyssey.org> Sent: Friday, July 28, 2006 6:47 PM Subject: [Audyssey] Space Invaders?
>I didn't know there was a space invaders game ... has it been released > yet? I wouldn't mind trying it ... I used to play it off of a floppy disc > that had a bunch of other games on it. I think there were a couple of > typing games and some others, but I can't remember which ones at the > moment. > > MissWings > > At 10:54 AM 7/28/2006, AudioGames.net wrote: > >>Hi Folks, >> >>A couple of weeks ago there were two major events concerning game >>accessibility. The first was at this years ICCHP convention in Linz >>(Austria), where several (academic) projects, including AGRIP Audio Quake >>and Universally Accessible Space Invaders, were presented in a 2 hour >>session. Matthew Atkinson of AGRIP gave a presentation about his theories >>and findings in the AudioQuake project. Guidelines for game accessibility >>were also presented here. These are one of the first sets of "guidelines" >>currently under development (in this case these resemble the style and >>format of W3C's WAI-CAG guidelines for web accessibility). I personally >>think there's a lot wrong with the proposed guidelines so I look forward >>to the other ones currently under development. I suggest you all have a >>look for yourselves here: http://gameaccess.medialt.no/guide.php and see >>how people are out there trying to define how the industry should make >>more accessible games. I'm interested in what you, the tar >> get group for these guidelines, think about them... >> >>The other major event was Develop Brighton in (where else) Brighton >>(England), where the IGDA Game Accessibility Special Group held a full-day >>tutorial with presentations and hands-on gaming events. Among the >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >>more . Michelle talked about the field of game accessibility, I held a >>general presentation on audio games and blind accessible game design, >>Thomas Westin showed some nifty things with games controlled with your >>mental abilities (using brainwaves), Goran talked about the future of >>accessible educational games, and Dimitris and Giannis shared their >>experiences and possible future steps in the Universally Accessible Games >>project. And to end with a bang, Eelke showed some new insights to ac >> cessible game design (also in relation with usability design) and also >> possible guidelines (although in a usability format this time). >> >>In the audience was none other than game veteran Ernest Adams himself. >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >>will feature an appendix on (more) accessible game design. >> >>One newsitem I am very proud to announce is that of the "GDC Accessibility >>Idols". The Game Developers Conference (GDC) is the biggest game design >>related conference in the world (and no, the E3 is a consumer expo where >>all new and future games are on display - the E3 is where publishers go to >>sell their games (and designers go to get drunk, and the GDC is where >>designers go to get serious about their design (and eventually get drunk >>as well). >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >>amazing event for next years GDC and it is called "Accessibility Idols". >>For this event, very famous game designers are asked to design an >>accessible game. The games will then be presented before a huge crowd and >>judged by an expert panel. Although I can''t really name any names yet, >>rumour has it that none other than Ernest Adams (see above) and Keita >>Takahashi (the creator of Katamari Damacy) might be amongst the designers >>to take on the challenge. Also see this month's issue of E-Access >>Bulletin: >> >> >>*quote* >>'Pop Idol' Style Contest Launched To Find Accessible Games. >> >>A major international 'Pop Idol' style competition to find the best >>accessible computer games is being promoted as part of a range of >>activities launched this week to raise awareness of the needs of disabled >>gamers. >> >>'Accessibility Idol', named after the popular TV show, is the brainchild >>of the US-based International Game Developers Association ( IGDA >>-http://www.igda.org/ ). >> >>The contest will take the form of a show with finalists presenting their >>accessible game to an audience at the Game Developers >>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. >>Some of the world's largest software and gaming companies have been signed >>up or invited, >>although the association has not yet publicly confirmed participants' >>names. >> >>The move follows the launch of two other contests launched this month to >>find innovative, accessible games: one from Retro Remakes, which >>redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) >>and another from US-based free software company Donation Coder >>( http://www.donationcoder.com/ ). >> >>And last week, an IGDA special interest group hosted a day-long workshop >>on accessible gaming held as part of the Develop computer games conference >>held in Brighton, England >>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access >>Bulletin will report in full on this workshop in our next issue. >>*quote end* >> >>So all in all, things are definitely moving on :) The document "What Blind >>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has been >>a huge hit so far among game developers, because for many it was their >>first encounter with blind gamers. If you would like to contribute in any >>way to game accessibility, please stop by >>http://www.game-accessibility.com and use the forums that share your >>wishes, thoughts and opinions. This website is always on the lookout for >>more content like articles and for instance audio recordings of what it's >>like to be blind and game. Please contact me or the email on the website >>if you want to contribute. >> >>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX >>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will >>also be present to discuss and present the field of accessible games. And >>if you want to keep updates about where game accessibility will be >>discussed around the world, you only need to keep track of the following >>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12 >> >>Greets, >> >>Richard >> >>http://www.audiogames.net >>http://www.game-accessibility.com >> >> >> >> >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Anti-Virus. >>Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.