Well I'd like to test the express version, I doubt I will buy an xbox 
or get the pro version, for now but  I'd Like to test this stuff.
At 04:05 p.m. 17/08/2006, you wrote:
>Of course we'd need sighted help with that part, but I have a valid 
>point, at least my own experience would suggest so. Sighted gamers 
>tend to lose interest in audio games because of the fact that they 
>tend to have few if any graphics. I know it would be impossible to 
>do the graphical part ourselves and it would be time-consuming to 
>get sighted help (and probably expensive as well), but everything's 
>graphics these days. This XNA studio thing does have some potential. 
>We just don't know how much yet.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: shaun everiss <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <[email protected]>
>>To: Gamers Discussion list <[email protected]>
>>Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 Games
>>Date: Thu, 17 Aug 2006 14:31:48 +1200
>>
>>but how would we be able to do graphics, surely this would cost us
>>more unless someone did graphics before the games were put on the market.
>>ANd then, hello, no resources for audio at all, just graphics.
>>I've not seen many hybrid games on pc working nicely though.
>>At 03:47 a.m. 16/08/2006, you wrote:
>> >Also, having graphics in the games would encourage sighted gamers to
>> >try them more. As things stand now, sighted people tend to lose
>> >interest in audio games because there are no graphics or, even if
>> >there are some, they're not what you call eye candy. This system, if
>> >a way can be found to make it accessible, could make it possible to
>> >create games that sighted and blind players can play together
>> >without one necessarily having any advantage over the other.
>> >
>> >
>> >
>> >It ain't pretty when the pretty leaves you with no place to go.
>> >
>> >
>> >
>> >
>> >
>> >>From: Thomas Ward <[EMAIL PROTECTED]>
>> >>Reply-To: Gamers Discussion list <[email protected]>
>> >>To: Gamers Discussion list <[email protected]>
>> >>Subject: Re: [Audyssey] Article about New Program for Creating 
>> XBox 360 Games
>> >>Date: Tue, 15 Aug 2006 05:29:25 -0400
>> >>
>> >>Hi Shaun,
>> >>It is a little early to really be going down this road yet. They offer a
>> >>Windows version for free which allows users to try out xna studios for
>> >>free and no apparent licensing issues attached to it.
>> >>That will allow for evaluation and to experiment weather or not certain
>> >>games are possible with it.
>> >>There is a $99 per year fee attached to the Xbox version, but it may be
>> >>our key to getting on to a platform and sell console games. I would love
>> >>being able to say play something like Aliens in the Outback on an Xbox.
>> >>That would be cool.
>> >>
>> >>
>> >>shaun everiss wrote:
>> >> > read my msg I posted to the list today.
>> >> > I don't like the fact ms is taking or going to take a cut of the
>> >> > proffits and control sales  because well I've never seen an
>> >> > accessible ms game yet and I have never seen an ms software that
>> >> > hasn't needed to be full of graphics, have no security holes or
>> >> activation.
>> >> > Its not worth it if we blindies would have to spend more cash on
>> >> > getting graphics, and systems to stop others hacking into our systems
>> >> > because of microsoft in what will essentually be ms owned and
>> >> controled games.
>> >> > In short it makes me feel very uncomfortable.
>> >> > And would it even make an improvement, and how much is the ms cut?
>> >> > Probably 99% of all sales, we will get nothing because we are blind
>> >> > and so will all the other poor sods who try this.
>> >> > Sorry to be so pesimistic but every os and other app from ms seems to
>> >> > be full of activation and security updates.
>> >> > Do we even want to go down this road.
>> >> > This really doesn't sit well.
>> >> > Anyway would the tools even be accessible.
>> >> > There are a load of game creation toolkits around, one of which is
>> >> > the audiogame engine by enspired code.
>> >> > Which I havn't seen much of.
>> >> >
>> >>
>> >>
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