Another example of good strategy:  When my Mom was a kid, there used to be a 
hamburger joint that sold a quarter-pound burger for a nickel.  One of the 
major burger chains moved in right across the street from the family-run 
restaurant.  They would put signs up to send messages to one another.  The 
chain restaurant boasted about the number of burgers they sold elsewhere. 
However, they weren't doing much business here.  They sold their burger for 
a dime.  The final sign that the family-run place put up made a very good 
point that businesses, and players of Monopoly should follow:  "A fast 
nickel beats a slow dime any day".  By the way, the chain restaurant moved 
elsewhere due to a lack of business.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 21, 2006 4:29 AM
Subject: Re: [Audyssey] Jim's Monopoly.


> Hi Jim,
> Your Monopoly game has promise, but I think a few small corrections in
> the way the computer does business would go a long way to improving the
> game play.
> For example, when I play and I start getting low on cash I stop buying
> property and houses until I build up a bit of a reserve. That way I
> don't go to much in to debt by morgadging all my properties.
> However, the computer AI player will land on an expensive property, have
> limitted funds, and instead of trying to buy it later buys right then,
> and morgadges several properties to obtain the property. That is a very
> risky move, and can be a suicidal act in the end if the computer player
> doesn't know how to recover from that kind of move properly. Which it
> usually doesn't, and continues to lose money rather than continue
> picking up income.
> Here is a clear example of a mistake the computer player makes. It
> usually tries to unmorgadge the most expensive properties, and start
> building there first. Good if you have the funds to do it, but bad if
> you have limited funds.
> Well, in my last game the computer player had all the green properties,
> red, and light blue. All of them were morgadged and the computer just
> went around go. It unmorgadged a green property. However, a more
> financially sound investment might have been to unmorgadge the light
> blue, and then build a few houses on it in time so that there would be
> some income coming in besides the $14, and so on from the empty 
> properties.
> The income from the light blue properties could have been used to pull
> say the red out of debt, and once started building on that the player
> could have started in too the green.
> What I am saying in monopoly as in real life building a monopoly takes
> starting from the least expensive investments and as you increase
> investments, build upwards until u reach the final goal.
>
>
>
>
> Jim Kitchen wrote:
>> Hi Thomas,
>>
>> I only win about half of the time against the Monopoly computer player. 
>> I guess that I just ain't so good at playing Monopoly or writing the 
>> artificial intelligence for it.  So I reckon that you will have to do as 
>> you said and crank out a Monopoly game in between one of your finished 
>> projects.
>>
>
>
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