Hi Thomas and all.

Windows 98 came with DirectX 6 or 7 as you say, however to clarify you 
could install up to DirectX 9 when I quit running 98.

Best regards,

Tom

At 11:53 PM 9/14/2006 -0400, Thomas Ward wrote:
>Hi Phil,
>A slight correction you said Windows 98 didn't have DirectX. Actually,
>it did. I believe it was DirectX 6 or 7. However, Windows 95, the early
>versions, did not have DirectX. Everyone had to access the sound card
>via com audio which wasn't all that great.
>Anyway, live action ST game does seam to be the better choice seeing as
>we have the power to do so, and seeing how well STFC came out a live
>action would be much more the game.
>One thing we would have to think about is do we want it to be like
>Lonewolf where you have 15 20 independant missions or do we want 15
>missions in a row like GTC with the option to jump to a specific mission.
>
>Phil Vlasak wrote:
> > Hi Thomas,
> > Great idea, a live action star trek game!
> > You could pick your mission from a list then pick what ship you are
> > controlling.
> > When David did Star Trek originally with PCS in DOS we did not know if 
> blind
> > people could handle so much information in a live action game, plus DOS 
> had
> > the limitation of being only able to play one sound at a time.
> > He then added a sound playing module inside ST and  LW that could play 
> more
> > than one sound but not everybody could use it for lack of memory.
> > I think when he made the conversion to Windows, ST was his first one so he
> > did not take full advantage of the multiple sounds feature of windows.
> > Plus Windows 98 did not have directX so the sounds had to be played
> > differently. Today such a project would not be so difficult to write or to
> > play.
> > You should go where no game company has gone before!
> > smiles,
> > Phil
> >
>
>
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--

"First come smiles, then lies, last is gunfire. "
Roland Deschain of Gilead 


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