Hi,
I like this wildcard idea, i can see punching in something and letting
the computer come up with not only the class of your ship, but a random
mission so you don't get to kind of pick tactics for the mission with a
class, you have to do or die with what your given.
Dave.
----- Original Message -----
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 15, 2006 2:03 PM
Subject: Re: [Audyssey] STFC generic vs popular starships.
> Hi Thomas,
> Knowing that any extra complexity will slow down game development ai vote
> for one craft of each class so would want the most known name.
> But I would like to play with as many classes as reasonable.
> I've found on the internet that the classes are listed in alphabetical
> order
> but I think they should be in date order.
> 22nd century class
> Daedalus
> 23rd century classes
> Constitution
> Oberth
> Miranda
> Excelsior
> 24th century classes
> Galaxy
> Intrepid
> Sovereign
> Defiant
> Prometheus
>
> I would even like to try out,
> Klingon classes
> K't'inga
> Vor'cha
> Romulan classes
> D'deridex
> Valdore
> Scimitar
>
> I can even imagine adding a wild card choice where the game will pick your
> class and ship for you.
> Phil
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, September 15, 2006 11:34 AM
> Subject: [Audyssey] STFC generic vs popular starships.
>
>
>> Hi all,
>> While I am working on the design documentation for the real time Trek
>> game I'm wondering about something. While there are several classes of
>> starships I can include in the game most of the ships are unfamiliar to
>> all but the true Star Trek follower. Here is an example of what I mean.
>> There is the Sovereign-class, and the most popular ship of the class is
>> Enterprise E. My guess is most people are going to want to be Enterprise
>> and ignore any other ships of the class such as Monarchy, Seleya, etc in
>> favor of the ship they know. Although, game play using either of the
>> ships would be identical. However, it might be a change of pace to play
>> out an adventure for a ship we don't know as well.
>> On the other hand we have other classes such as the Intrepid. The most
>> popular ship of that class is U.S.S. Voyager. However, I have seen other
>> ones mentioned or seen briefly on DS9 during the dominion war such as
>> the U.S.S. Haden.
>> Bottom line is do you guys like the option of choosing less known ships
>> or would you rather I just use the most popular ship of each class and
>> pick from those. For example, Defiant, Enterprise, Voyager, etc...
>> If we use less known ships as well like Seleya it won't preform any
>> different from Enterprise, but have a different name. If I added other
>> Intrepid class ships like Hayden and Itasca they will perform the same
>> as Voyager, but be a different ship.
>> Since we are talking about multiple ships and classes do you guys want a
>> wide range of classes to pick from. For example, the Excelsior-class is
>> a very old class, but they were used clear up in to the DS9 era ships
>> like U.S.S. Pendragon. They aren't as well armed as the Sovereign-class,
>> are better armed than the Intrepid-class, but are very slow compared to
>> modern standards. Most modern designs do warp 9.7 and above with the
>> Excelsiors only doing warp 9.4. However, all Excelsior-Class ships in
>> the TNG and DS9 era have been upgraded with the Type X phaser array and
>> carry a torpedo payload of 120. Double that of the Intrepid-Class,
>> probably good enough for a slug fight, but not good if speed is critical
>> to the mission.
>> Then, you have the Saber-Class frigates. From all I have read on them
>> they are pretty much like an Intrepid-Class armourment and speed wise,
>> but rather than just photons some of them carry quantums as well.
>> So anothr question is how much does difference matter? Are you guys more
>> interested in justplaying the popular ships we know and love or are you
>> interested more in a true sim style game where you can basicly make up
>> your ship with all the features you want based on known classes, and you
>> can pick class and name of your ship?
>>
>>
>>
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>
>
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