Hi Thomas,
I forgot that the 23rd century Enterprise had different sound effects than 
the 24th century one.
Boy, that would double the size of your game!
Are you going to have the sound of each class engines be different?
But at least the ship's computer's voice was the same through all the 
centuries!
smiles,
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 16, 2006 1:35 AM
Subject: Re: [Audyssey] STFC generic vs popular starships.


> Hi Phil,
> Good point. Although, one solution might be is to have one popular and
> one less known ship for each class featured in the game. That way a
> player has the option for playing the popular ships or playing something
> less known. However, you are right in the end the only major differences
> between each ship of the class is a name unless I put in some kind of
> extra advantage/disadvantage for them.
> As for the TNG DS9 timeframe that seams to be what I gravitate twards,
> also has to be where my personal interests lie. It also cuts down on
> complications of having to load say 23rd century effects when most of
> the 24th century effects are similar between \TNG, DS9, and Voyager.
> What I am thinking currently is like a GTC type setup where you have x
> number of missions to complete and once asigned a ship and crew you set
> out on your way to complete a series of missions. With that kind of
> mission setup it would be logical to pick a general time frame for the
> game wile at the same time having a wide range of different missions.
>


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