I really do think you should have the option of building your own ships with 
some challenge of course to make it interesting.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 17, 2006 10:06 AM
Subject: Re: [Audyssey] Early draft of ships.


> Hi Allan,
> I do see where you are coming from, but for the moment I am basing the
> game on cannon figures I know of or have researched on the ships. That
> is why I am classifying this a flight simulation since I am attempting
> to mottle the real life Star Trek ships we see on the show as closely as
> possible.
> You are absolutely right Enterprise E would be the primary choice in a
> fight with it's superior firepower and obviously superior shielding.
> However, that is the easy way of playing the game. Not all the fun in a
> game is picking the biggest, most baddist, most kickbutt ship and going
> to town against your enemies.
> If you pick say the Farragut, an Excelsior-Class, it is obviously one of
> the under dogs in the Fed fleet and is a century out of date. However,
> someone might have allot of fun trying to face off with a superior force
> with a ship that is majorly out matched in speed, shielding, and 
> firepower.
> Don't forget the Sutherland has a weapons load similar to the
> Enterprise. She would do well in a fight, but her shield rating is
> rather average across the board, and warp speed is also average. No real
> advantages except brute firepower.
> I'm sure by now you are asking so what is the point of all of the ships
> with no real major definable strength or weakness. My thoughts on that
> question is that every ship will give you a slightly different game.
> Some ships have better shielding than others. Some have better speed
> than others. Some ships have superior firepower over others. Depending
> on which ship you get it will alter your playing experience and you will
> end up trying to figure out how to win the game with that particular
> ships unique strengths and weaknesses.
> Let's look at the Bellerophon which is Voyager's sister ship in the
> Intrepid-Class. Since it is a science/explorer type ship it does have
> better sensor equipment, less weapons, and superior speed. So you
> wouldn't want to stop to fight every enemy and hit just your major
> targets, and use your speed advantage to out run those you don't wish to
> engage.
> I'd also like to point out one last point that I didn't include all the
> data I have on these ships in my email. Just the major tactical data.
> Some ships have greater torpedo ranges than others. Some have better
> phaser ranges than others. Some have slightly better sensor equipment
> than others. It so happens the Sovereign-Class and the Prometheus-Class
> which are Starfleet's newist ships have almost the best of everything in
> almost every catagory.
> In the end you may want to try a game where brains verses bron, or you
> might want to play a game bron verses bron.
>
>
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