Hi Tom and everyone,
I like the star ship breakdown, but I think there needs to be definable 
diffrences that show  some strengths in each ship as well as some 
weaknesses.
In a fight, the enterprise is king, while a cloak and dagger mission, with 
hit and run  tactics is a defiant kind of mission. But what good are the 
other ships? What advantage does a person have in taking an excelsior when 
the enterprise is such a better choice all the way around.
I suggest that each ship has a strength that takes it above the norms of the 
other ships. For example, and this is just to show my point, and is not 
based on any cannon of trek:, perhaps the excelsior requires less need to 
refuel and can stay out longer, getting a better "fuel mileage"  then other 
ships, or some other ship might have really sensetive sensors that are 
required for certain missions, etc and so forth.
At least, this makes sense to me. I compare it too those fighting games like 
final fight from the eighties, where you could pick a number of diffrent 
characters, where you could pick the agile and quick female character who 
can pass out punches but doing lesser damage, or  pick the big brute who is 
lumbering and slow but can do some serious damage.

As a side note, can all starships move  at impulse speeds  at the same rate? 
I know we always hear one quarter impulse speed, but is one quarter impulse 
the same for two diffrent ships? That would affect ships too during  fights 
whith some ships being more manuverable compared to  others more slow and 
pondering. Warp speed doesn't really  affect combat  since combat is done in 
impulse speeds...or am I wrong about that?
Anyway, thats my two cents
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, September 17, 2006 2:52 AM
Subject: [Audyssey] Early draft of ships.


> Hi all,
> Here is an early draft of the ships you may find in the new Star Trek
> game. All technical specifications on the ships have been pulled from
> reliable Star Trek sources, and this should give you an idea of the wide
> range of abilities and weapons of each type of ship.
>
> Starships
>
> U.S.S. Bellerophon.
> Class: Intrepid.
> Cloaking device: No.
> Phaser type: X.
> Photon Torpedoes: 55.
> Quantum Torpedoes: 0.
> Maximum Shields: 2202 megawatts.
> Maximum Warp: 9.975.
>
> U.S.S. Defiant.
> Class: Defiant.
> Cloaking device: Yes.
> Phaser type: Pulse.
> Photon Torpedoes: 32.
> Quantumm Torpedoes: 64.
> Maximum Shields: 2688 megawatts.
> Maximum Warp: 9.985.
>
> U.S.S. Enterprise.
> Class: Soverign.
> Cloaking device: No.
> Phaser type: X.
> Photon Torpedoes: 325.
> Quantum Torpedoes: 175.
> Maximum Shields: 5850 megawatts.
> Maximum Warp: 9.7.
>
> U.S.S. Farragut.
> Class: Excelsior.
> Cloaking Device: No.
> Phaser type: X.
> Photon Torpedoes: 120.
> Quantum Torpedoes: 0.
> Maximum Shields: 1650 megawatts.
> Maximum Warp: 9.4.
>
> U.S.S. Sutherland.
> Class: Nebula.
> Cloaking device: No.
> Phaser type: X.
> Photon Torpedoes:300.
> Quantum Torpedoes: 150.
> Maximum Shields: 2304 Megawatts.
> Maximum Warp: 9.6.
>
> U.S.S. Venture.
> Class: Galaxy.
> Cloaking Device: No.
> Phaser type: X.
> Photon Torpedoes: 275.
> Quantum Torpedoes: 0.
> Maximum Shields: 2688 Megawatts.
> Maximum Warp: 9.6.
>
>
>
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