Hi Tom and everyone, I like the star ship breakdown, but I think there needs to be definable diffrences that show some strengths in each ship as well as some weaknesses. In a fight, the enterprise is king, while a cloak and dagger mission, with hit and run tactics is a defiant kind of mission. But what good are the other ships? What advantage does a person have in taking an excelsior when the enterprise is such a better choice all the way around. I suggest that each ship has a strength that takes it above the norms of the other ships. For example, and this is just to show my point, and is not based on any cannon of trek:, perhaps the excelsior requires less need to refuel and can stay out longer, getting a better "fuel mileage" then other ships, or some other ship might have really sensetive sensors that are required for certain missions, etc and so forth. At least, this makes sense to me. I compare it too those fighting games like final fight from the eighties, where you could pick a number of diffrent characters, where you could pick the agile and quick female character who can pass out punches but doing lesser damage, or pick the big brute who is lumbering and slow but can do some serious damage.
As a side note, can all starships move at impulse speeds at the same rate? I know we always hear one quarter impulse speed, but is one quarter impulse the same for two diffrent ships? That would affect ships too during fights whith some ships being more manuverable compared to others more slow and pondering. Warp speed doesn't really affect combat since combat is done in impulse speeds...or am I wrong about that? Anyway, thats my two cents The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, September 17, 2006 2:52 AM Subject: [Audyssey] Early draft of ships. > Hi all, > Here is an early draft of the ships you may find in the new Star Trek > game. All technical specifications on the ships have been pulled from > reliable Star Trek sources, and this should give you an idea of the wide > range of abilities and weapons of each type of ship. > > Starships > > U.S.S. Bellerophon. > Class: Intrepid. > Cloaking device: No. > Phaser type: X. > Photon Torpedoes: 55. > Quantum Torpedoes: 0. > Maximum Shields: 2202 megawatts. > Maximum Warp: 9.975. > > U.S.S. Defiant. > Class: Defiant. > Cloaking device: Yes. > Phaser type: Pulse. > Photon Torpedoes: 32. > Quantumm Torpedoes: 64. > Maximum Shields: 2688 megawatts. > Maximum Warp: 9.985. > > U.S.S. Enterprise. > Class: Soverign. > Cloaking device: No. > Phaser type: X. > Photon Torpedoes: 325. > Quantum Torpedoes: 175. > Maximum Shields: 5850 megawatts. > Maximum Warp: 9.7. > > U.S.S. Farragut. > Class: Excelsior. > Cloaking Device: No. > Phaser type: X. > Photon Torpedoes: 120. > Quantum Torpedoes: 0. > Maximum Shields: 1650 megawatts. > Maximum Warp: 9.4. > > U.S.S. Sutherland. > Class: Nebula. > Cloaking device: No. > Phaser type: X. > Photon Torpedoes:300. > Quantum Torpedoes: 150. > Maximum Shields: 2304 Megawatts. > Maximum Warp: 9.6. > > U.S.S. Venture. > Class: Galaxy. > Cloaking Device: No. > Phaser type: X. > Photon Torpedoes: 275. > Quantum Torpedoes: 0. > Maximum Shields: 2688 Megawatts. > Maximum Warp: 9.6. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
