Or if you have to flee. That would be nice. ----- Original Message ----- From: "Allan Thompson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, September 18, 2006 10:41 AM Subject: Re: [Audyssey] More STFC thoghts.
> LOL, Ok, I admit that losing a mission will probably end up with your > ship > being regulated to an existence as sub atomic particles... > But lets take the first part of that mission, going in with sensors trying > to find it. Give it a time limit, and you are in a race for time to find > it. > If It isn't found, you might lose the mission, but the war continues with > the dominion haveing a strong hold in that area effecting the next push > from > the enemy. > I am basing this example on a old playstation game called Colony wars and > each mission affected the overall progress of the war, which was kind of > cool. However chances are the player will just get zapped so it isn't that > important, just a thought. > The truth will set you free... > Jesus of Nazareth 33 AD > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, September 18, 2006 10:05 AM > Subject: Re: [Audyssey] More STFC thoghts. > > >> Hi Allan, >> Well, one way of looking at it if you failed to destroy the secret base >> the logical explanation would be you got the crap kicked out of you and >> you are space dust. Not only would it effect the future of the war you >> won't be in it in the next mission. Smile. >> >> >> Allan Thompson wrote: >>> Hi tom, >>> I know that sounds like a lot of work, but it really isn't that hard. >>> With a >>> very creative group of people in the community I think your problem will >>> be >>> having to turn away some ideas because you have too many to choose from. >>> The >>> missions don't have to be incredibly complicated either, just to give >>> some >>> back story about what the player is expected to do and then throw in a >>> twist sometimes to throw them off. >>> I wrote in a prior email the basic idea of looking for a hidden base >>> of >>> the enemy and then blowing it up. That could be a couple of missions >>> right >>> there depending on if players have more choice during the missions for >>> which >>> ship to use. But in the end, it is fighting the war, it is accomplishing >>> a >>> mission, and it is something that can rreflect the outcome of the war >>> in >>> general if you get really involved with it. For example. lets say the >>> player >>> must destroy the secret base of the dominion, but fails. The next >>> mission >>> could be reflecting whether the player failed or won the last mission. >>> Probably too complicated, but kind of interesting. >>> The truth will set you free... >>> Jesus of Nazareth 33 AD >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
