Hi Allan,
Hmmm... interesting idea. So some missions might have time limits on 
them. Kind of like GTC sector 3 if you don't hit the train fast enough 
game over. In this case if you don't find ship x, base x, in a specified 
amount of time you might be able to go on to the next mission, but you 
esentually failed the last asignment.


Allan Thompson wrote:
> LOL, Ok, I admit that losing a mission will probably end up with  your ship 
> being  regulated to an existence as sub atomic particles...
> But lets take the first part of that mission, going in with sensors trying 
> to find it. Give it a time limit, and you are in a race for time to find it. 
> If It isn't found, you might lose the mission, but the war continues with 
> the dominion haveing a strong hold in that area effecting the next push from 
> the enemy.
> I am basing this example on a old playstation game called Colony wars and 
> each mission affected the overall progress of the war, which was kind of 
> cool. However chances are the player will just get zapped so it isn't that 
> important, just a thought.
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to