Hmmm brandon it sounds like a text game in excell. I'm not sure how it all works though. At 05:38 a.m. 28/09/2006, you wrote: >hi criss where can i get this cool game, and does it work with windows xp >and have sounds to it? >Brandon >----- Original Message ----- >From: "Christopher Bartlett" <[EMAIL PROTECTED]> >To: "gamers-audyssey.org" <[email protected]> >Sent: Wednesday, September 27, 2006 12:27 PM >Subject: [Audyssey] Aircraft simulator we can use > > > >I have recently been learning how to fly a Microsoft Excel-based > > flight simulator that an air combat gamer by the name of Dean Essig > > wrote to facilitate the playing of air-to-air engagements in the > > World War I and II eras, with a few extensions to the Korean War. I > > was initially excited to hear about such a creature because I thought > > it might provide some accessibility in an otherwise grim part of the > > gaming world. > > > > After two weeks of evaluation I can report that if one is willing to > > invest a little time, and one is at least a moderately good Excel > > user, this simulator is completely accessible. The other requirement > > is a well-developed sense of spacial relations as you need to > > translate heading, pitch and roll expressed in degrees to a > > representation of the aircraft's attitude. > > > > The simulation consists of a core flight engine, the worksheet that > > does all the calculations for the control inputs you provide and > > several files that contain specific flight characteristic and > > armament data for over 200 aircraft ranging from the biplane fighters > > of WWI to most of the active service fighters and several bombers of > > WWII, plus a few early jets. You provide four control inputs, two > > for stick position in an x-y plane which in turn translates to roll > > and pitch controls, throttle setting and rudder position. You have > > limits on where these can be set, based on the aircraft's speed and > > the G-loading you have put on the wings and the pilot. > > > > To date, I have flown a duel between a Spitfire and a BF-109, a > > bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might > > have been part of the morning of June 4, 1942 over Midway Island, a > > four-on-four melee of Wildcats vs zeros that took place in the China > > Theater in late 1941, an attack by 2 FW-190A4s against a wounded > > B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 > > MiG--15s. In each case, the simulation correctly showed up the > > differences in aircraft performance, firepower and toughness, the 109 > > couldn't turn with the spit, the zeros can outturn anything in the > > early war American arsenal, the thunderbolt is deadly if it gets a > > clean shot in, and I have ripped the wings off a saber by pulling an > > 11-G maneuver. > > > > Now, before one gets excited, the simulation provides good > > information about each individual plane's flight path. Using it to > > play an actual engagement without using some sort of map board is a > > far more difficult exercise that requires the ability to construct a > > moderately complex simulation in Excel or some other such tool. I > > have cobbled together things that work for me but aren't ready for > > prime time yet. My next project is to fly a squadron of 12 > > lightnings in a free-for-all with 12 FW-190s, and to create for it an > > engine to handle the mechanics of actually tracking 24 aircraft, > > computing the shot possibilities and giving info about relative pitch > > and bearings for one aircraft to another to allow for intelligent > > flying. This is no small project, but should end up with a game of > > high complexity but manageable data loading that others might be > > interested in playing. > > > > If I do it correctly, it should be scalable to combats of an > > arbitrary size, though the sheer weight of data will become > > overwhelming long before the theoretical limit of several thousand > > aircraft would be reached. I don't envision flying more than > > squadron vs squadron engagements myself. > > > > Sadly, the files aren't available on the web, or at least the web > > site that I was originally directed to didn't have them available. I > > am willing to email them to other interested parties who may have > > other ideas on how to turn the excellent modeling of aircraft flight > > into a usable game engine. Dean flew his aircraft on a hex grid, but > > provided the facility to track aircraft in Cartesian coordinates. I > > have fixed a few small bugs in these calculations and they now > > function correctly. > > > > I have asked Dean, and he enthusiastically gave me his permission to > > spread this simulator among my fellow blind gamers. He was extremely > > helpful in my learning how to fly the thing. As a pay-it-forward, > > and since I may now actually know it better than he does (it's an old > > project for him) I will provide support on an as-I-can basis for > > anyone who is interested. It is my hope that if I or someone else > > develops a useful way of taking the output data of the simulator into > > a tracking worksheet, we will be able to play engagements over email, > > and possibly even run actual missions with several players each > > controlling one or a small group of aircraft. As I said, the > > learning curve is fairly steep and a good knowledge of trigonometry > > would be a useful asset for any fellow designers, but once the combat > > simulation portion is done, I think it would highly reward many > > people who would like to take the role of Ken Taylor and George > > Welch, or the other four Wildcat pilots who managed to take off on > > the morning of December 7, 1941, or that of the German pilots > > engaging the massed bomber formations in 1943. > > > > So, who's with me? > > > > Christopher Bartlett > > > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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