Just wait until you see what is further down in your inbox.  ha ha ha ha ha. 
You'll see, if you haven't already.  (grin)


----- Original Message ----- 
From: "chris" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, October 01, 2006 3:54 AM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


> Hi, Just to add my info, like has been said here, the original should
> be kept, or you just might find a hole lot of people asking for
> refunds, and yes, I do remember that you have stated, refunds will
> only be given as tokens of a future production you bring out, but you
> will still be the looser in the long run.
>
> So please keep to the original as much as possible.
>
> Regards
>
> Chris 'England'
>
> At 19:51 29/09/2006, you wrote:
>>Tom:  Your ideas, each one followed by my thoughts:
>>
>>Today I have been doing some major revising of the Monty game engine,
>>and I've really had some ideas how I could make the game better, but by
>>introducing the changes it may completely alter the original intent of
>>the game.
>>Thought:  You've already hit on why you should not make these changes.  It
>>changes the game's original intent.  So, based on this very first 
>>statement,
>>I'd say not to change it.  Some of us bought the game because it would so
>>much resemble the original arcade game, and the original game is what we
>>want as a finished product.
>>
>>First, I have had several emails since I have taken the game over to add
>>a save and restore feature. Since the game was initially intended as an
>>arcade game I couldn't do that and keep the game scoring fair. However,
>>I can do what was done in GMA Tank Commander and have two different
>>modes. If you play standard game it will allow saving and restoring
>>games without keeping score. If you selected play arcade mode it would
>>play the game as an arcade game, keep score, and disable saving and
>>restoring games. What do you all think?
>>Thought:  Here again, don't change the original.  An arcade game it was, 
>>and
>>an arcade it should remain.
>>
>>
>>Second, I've had several requests for a first person style game rather
>>than a traditional side-scroller. Honestly, I tend to agree a 3D first
>>person style game would be so much more fun and interesting. You would
>>have six directions of movement, left, right, forward, back, plus up and
>>down. It would allow for more complex temples and mazes. However, this
>>is a major deviation from the original game in the end the game would
>>probably evolve into something else and not really be Monty any more
>>unless this was Like Montezuma's Revenge II or something like that. In
>>other words a sequel rather than a direct one to one version. Any 
>>thoughts?
>>Thought:  Again, a side scroller it was, a side scroller it should remain.
>>The blind gamer, as far as I know only has one other game which is totally 
>>a
>>side scroller, and this was to become the second.  Do we need yet another
>>game in which movement can be made in all directions?, or should you give
>>another type of game like the only side scroller we currently have?  I'd 
>>say
>>to give us another side scroller.  In this case, 2 are better than 1.  If
>>you want to make a sequel, separate from the original, that's fine.
>>However, it should be a separate game.  The original Monty should be just
>>that--the original Monty.  Monty 3D should be separate, because it, as you
>>say, would probably be something vastly different than the original.  I,
>>too, think it would be a fun game, but for those of us who want the flavor
>>and feel of the original, which is what we bought, let us have that.  If 
>>we
>>want to buy the 3D version, it, too, will be available when it is finished
>>and ready for purchase.  Thanks.
>>
>>
>>
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>
>
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