Hi Richard,
Another old time save method is the classic "level code". After each level, 
the character gets a "code" of letters and numbers that can be inputted into 
the game, usually on a password option. With the proper code in, the player 
jumps to the level for that code.
Otherwise, I think the three lives rule works. Then there is no real need to 
change modes, at least, I don't think there would be a need.
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Richard Sherman" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 29, 2006 6:57 PM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


> hi Thom,
> Everyone has brought up many good points. Here's my thoughts.
>
> Keep it as a side scroller 2-d version. But at the same token keep in mind
> if a 3-d version in the future is feasible. Only you know how much coding 
> is
> involved to make it so.
>
>  Another option for the save feature is :
>
>  1. You are to complete so much of a particular level and then you will
> come to a save point where you can choose to save or not. If you don't 
> save
> and die then you have to start all over again.
>
>  2. At the end of each level then and only then can you save. Thus adding
> to the difficulty of a level and the game.
>
>  3. Put in a save option as others have requested but have this in mind,
> you only have 3 lives and once all lives are gone then you must start the
> game all over again no matter what saves you have. This way if someone is
> interrupted they can save the game and come back to it where they left 
> off.
>  What does everyone think?
>
>  Rich
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