Ok a few comments.

For having wav sound names why not go with general terms like "buddy", "pal" 
etch for the pit chief and for the track announcer just go with the number 
of the car.

This way a gamer can still have a unique name in the reports like the 
standings and race results.  Also it will leave you open to sometime to make 
the game more flexible if Raceway becomes a online head to head game.

Red Flag conditions:  Indexing, Awh, very good.  Lots of things will need to 
be saved not only with the player condition, like tiries, gas, spoiler,  and 
any damage to the car, but the rest of the field.  So, glad to hear that its 
a matter of plugging in the info of what needs to be saved.  ON returning 
from a red Flag, I see two reasons that may be inputted in the race summary. 
Weather conditions or debris, as well as oil on the track.

In the game summary could show that no time or laps was lost, since this was 
a player stoppage.  In case of a game Red Flag for the same reason aboce, 
then the numbers of laps and time can be outputted.  This could be a good 
way for the game to also review things be fore resuming the race as well, if 
the race summary pops up be fore restarting.  IN fact this window may also 
have some info about the gamers own condition and stats, like where on the 
track and amount of fuel.  I found with racing game that this would be a 
nice feature be jumping right back in the race.  This would mean if not 
having this players stats, would mean while the player is relizing where he 
is and his car's condition, may put them in to the wall or another car in 
the pits.

When the gamer is back in the saddle,  I would start the game back  at a 
speed of say 10%.  This would be  cuting down the speed from 200 to 20mph on
super speed ways  It would be as though standing standing still on these 
track.  smaller track the MPH is gong to be smaller and it would be close t 
staindg still, but at least no sharp turns will be right in fromt of them.
When I still have sight and playing NasCAR 9X, even with my poor vision I 
would find myself in troble, by trying to find out everything that is gong 
on.
The 10%, would a nice feature, and the spped could start climbing in 
segments.  Since this would be a game speed the adjustment to the time 
elapsed  for that current lap wold not need any.  In effect, the cars are 
still moving 200MPH, its just the game is slow and then speeded back up to 
its normal speed.  Smiles, its not fair to the gamer to be dropped into a 
speeding bullet.

last comments about number of race cars.  When I was able to play NASCAR how 
they handle the visuals and sound effects was by letting the gamer select 
from a combo box the number of cars that they could see in fromt of them or 
in the review mirror..  They also a setting for the details of the cars from 
(high) where you could see the decal on the cars to (low) showing the cars 
as basisly block on wheels.  This went as far as to the envirment as well. 
>From skid marks on the track to the crowd.

For sounds it had to do with turning on or the announcer and the number of 
motors you want to hear.  This number was never higher then four.  Which 
would be pretty realistic  AS I haved played the game with the graphical 
mode set to a low setting for a computer that had average memory back then 
and then was able to max the sould out with out any problems.  At the most 
times I would hear three other motors and mine own.  Since this will be a 
audio game, I wold say four motor sounds wold do the job.  In a case where 
your car is boxed in, and of course if using a sound system say surround 
sound the game then would hear motors all around him.  This was another 
option in the NASCAR options of the sound schema.  This cold be something as 
well to have in Raceway, for gamers may not have a real fst computer and 
standard memory.  So, when I got NASCAR tweeked for best performance on my 
computer, I was able then to tweek my race car during practice much better. 
Which is the most import thing in NASCAR and hoping that RaceWay will follow 
suit.  Winning races is not won by the fastest car, but the driver who can 
get to 500 miles the quickest.

So, finally, the number of cars in a race should not be the problem, since 
all the cars will not need sound effects, just those that are close to you. 
Hears what soulds I suspect you would included.
Your car.
Car in front
Car in front that you are bumper to bumper to
Car behind
Car right on your rear bumper.
Car to your side who is traveling about the same speed as you.
Car to your side who is either being passed or paasing you quickly.
Then using fades, Doppler effects and volume levels to indicate other cars 
postion and speed to you.
In the Pits as I remember the only sound is your motor and smoking of ones 
tiries, but doing this could cause you a lost of a lap nowadays, since there 
is now spped limits around the pits.

Well, thats it.  in fact some thing I mentioned brings up more things to 
consider, like setting up cars and the yellow line.  Smiles so if you have 
any ideas on thise I be  happy to put in my ideas as well as others.

Just do me one thing, please, as a race fan and one who has bought several 
copies of Raceway from MR North.

Backup your Computer!!!  Smiles.
Crash
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 06, 2006 6:07 PM
Subject: Re: [Audyssey] Raceway, news, plans, and updates.


> Hi Gary,
> I have placed my answers below in the body of your message.
>
> Gary Wittington wrote:
> Hi Tom.
> It sounds like your building from the chassis up.
>
> That would be an adiquit description of what is happening with Raceway.
> Most of the game is under going a major rewrite and revision.
>
> Why not just have the driver's name editable?
>
> Short and simple answer is because I am not using a qualified Sapi TTS
> engine such as MS Sapi or AT&T Natural Speech directly, but am using
> prerecorded wav clips of a tts engine talking. The end result is
> everything has to be static.
>
>
>  I am hoping that once can resume a season  schedule at different
> times and not have to restart completely anew.
>
> When you exit Raceway it saves your place automaticly in the season.
> When you start Raceway again simply go to continue season to pickup
> where you left off in that season.
>
>  If a  gamer wants to restart a season
> reply then that too sure be an option.
>
> If you want to restart a season from the beginning go to start new
> season, and a new season will be created for the player.
>
> 1.  a way to save the game in the middle of a race.
>
> I am sure this would be manditory for 500 mile races, or any race that
> would take a substantial amount of time to complete.
>
> Now, when ever a race has to be saved,  I know it would be a lot of
> work  and programming
> to have all the elements in the race to be saved like where  the cars
> are at on the
> track and so forth.
>
> Actually, it isn't as complex as you might think. In the .NET languages
> such as C# there is called serialized objects. What this means that
> everything about an object, say a car, can be written out and saved  to
> a data file. As soon as the file is loaded in the object then can
> retrieve the exact state it was in before the save took place. So in
> short all needs to be done is write a save function that gets the state
> of all the cars, tracks, etc and write it out to a save file. Then,
> write a function that retrieves the state of every object. That feature
> can be done in about a day.
>
>  If a race is to be save, just  make it be like a Yellow flag
> or a red flag condition.  This way when the  game is saving the race it
> only needs
> to know which cars are still in the  race what laps there are on and
> what are there
> rankings to the leader.  Then  when the race is restored the info can be
> retrieved.
>
> A red flag condition would certainly fit the situation. Also for anytime
> when the pause key is pressed.
>
> Of course other thing to put in the options is the number of  laps and
> number of cars
> to be included in the race format.
>
> We will have to see about that. For example, I don't believe Raceway is
> going to be able to have the triditional 43 cars on the track.
> Especially, if you want all the cars to have all the proper sounds of
> squeeling tires, crashes, engines, etc...
> There is only so many sound effects I can load before the buffers begin
> messing up performence and having sounds cut out completely do to memory
> and other issues.
> This is why I hesitate to give an end user that much control over amount
> of cars that can be on the road.
> As for choosing milage Nascar sets the rules for that. In the same way
> Raceway should be given charge of how many laps and milage is required
> to complete a race.
>
>
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