hi thomas I can't wait for this game to come out, I'm a huge nascar fan and I've been looking for a racing game for years that plays like nascar. Brandon ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, October 08, 2006 11:25 AM Subject: Re: [Audyssey] Raceway, news, plans, and updates.
> Hi Gary, > > Gary Whittington wrote: >> For having wav sound names why not go with general terms like "buddy", >> "pal" >> etch for the pit chief > > Sounds ok. That could be done. > >> and for the track announcer just go with the number >> of the car. >> >> > Makes it easier when the announcer might say number 54 just whiped out! > Number 45 is turning in for a pit stop. You get the idea. > >> Red Flag conditions: Indexing, Awh, very good. Lots of things will need >> to >> be saved not only with the player condition, like tires, gas, spoiler, >> and >> any damage to the car, but the rest of the field. So, glad to hear that >> its >> a matter of plugging in the info of what needs to be saved. > > Well, like I said I might just tell the function to save car43 to > saved.rw, and it will save it and all it's related data including > location, damage, state of the fuel, tires, etc... > >> ON returning >> from a red Flag, I see two reasons that may be inputted in the race >> summary. >> Weather conditions or debris, as well as oil on the track. >> >> > Yeah, and of course you might have at least one lap of yellow flag > conditions after the red flag condition for all cars to get back in to > the race. Although, I believe the rule is three laps in Nascar. > >> When the gamer is back in the saddle, I would start the game back at a >> speed of say 10%. This would be cutting down the speed from 200 to >> 20mph on >> super speed ways It would be as though standing still on these >> track. > > Yeah, makes sense. Keeps the player from plowing in to a wall or another > car when starting up. > > last comments about number of race cars. When I was able to play NASCAR > how > they handle the visuals and sound effects was by letting the gamer select > from a combo box the number of cars that they could see in fromt of them > or > in the review mirror.. > > Oh I see what you are getting at. That I can do. Basicly, in our case how > many AI engines you can hear. I think James was planning something like > this from what I saw in the rw source. > He seamed to be working on a feature that would limit how many cars you > could here at any one time in the game. Sounds like what you are saying. > > For sounds it had to do with turning on or the announcer and the number of > motors you want to hear. This number was never higher then four. Which > would be pretty realistic... > > Yeah, and I can do that. For the other cars a simple pass effect would be > fine for when they pass you, or you pass them, but as far as engine noises > just the four cars nearist the player. > > At the most > times I would hear three other motors and mine own. Since this will be a > audio game, I wold say four motor sounds would do the job. > > I agree. Four should do the job nicely for realistic effect. > > Winning races is not won by the fastest car, but the driver who can > get to 500 miles the quickest. > > Exactly. That is how Raceway is going to be played. > > So, finally, the number of cars in a race should not be the problem, since > all the cars will not need sound effects, just those that are close to > you. > > I see where you are coming from. However, wow you want me to really work > like heck on this game. That means I have to come up with an AI system > that will support 42 indipendant cars. That sucks, and don't expect this > game until 2020 or so. Just teasing. > Actually, though it will be more difficult for me to program that many > cars. I may not do the full 43 cars in the first reason do to the nature > loads of people want this game, and it has been shelved for most of it's > development cycle. I am hoping for something by next year. > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
