I agree Decota there is indeed a difference betwene audio and accessible
games, but I do not agree that difference is as easily quantified as you
suggest, since to me something like alteraeon with the soundpack, lone wolf,
king of dragon pass or smugglers because! they feature sound and spoken
feedback, whether that is sapi or by your screen reader are still at least
partly audio games.
this is however to me still quite legitimate, since it is still possible for
people using the catagorization system on audiogames.net to separate audio
games from textual ones, or even those that involve! text quite easily by
using the search function, since such catagorization information is added
when i create entries.
Equally, remember that if we were just! talking about games played through
sound there are actually not a few inaccessible audio games. For example
games that use an audio feedback but feature a graphical main user interface
such as vib ribbon on the playstation, zombies scream on the iPhone, and
indeed all the rythm action games such as guitar heroes, rockband etc.
such games feature sound as their main gameplay component, but their main
interface and kews are entirely graphical. This makes them inaccessible
(albeit some blind people have had success playing them by trial and error).
while I do very much take your point, and in fact agree, it sstrikes me your
idea of excluding audiogaems.net to just! audio games only and removing all
of the spoonbill games and anything else with text wouldn't work,
particularly since as I said, there are still! audio games that are not
accessible.
i'd recommend myself a different approach, by having indi developers of
audio games register on the same sights such as gamehippo which other
developers of graphical games use. So that for example when a person looked
up indi developed fps games, they'd run across swamp and shades of doom
beside all the graphical ones. That would strike me as a much more
legitimate way of achieving the end of not! making audio games exclusive to
blind people, but also preserve the access aspect.
I do! think accessible games need their own site and promotion, simply
because there is no where else on the net that will do it, but that doesn't
stop people from going out into other gaming situations and promoting audio
games elsehwere either.
Beware the Grue!
Dark.
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