Right right.

I agree that accessible games need a place, and that place should be
... of course, web based. I argue, though, that Audyssey's function is
to do that. Audiogames.net filled a niche that Audyssey didn't
because, and no offense Audyssey guys, Audyssey sort of dropped the
ball, Lost steam, whatever. But now, Audyssey is seeing new life, so
we can move all the audio games stuff to Audyssey and make
Audiogames.net a place to go for industrial leaders for information on
audiogames and game audio.
How neat it would be to get the Game Audio Institute involved. They
just might care enough, and right now, game audio is a big, big field
in games.
I want to see the accessible games supported, as I said, I just don't
know that that support ought to come at the expense of industry-wide
information which is going to include our games.
I mean look at it this way. It's been often written on this list and
others that we don't have features because developers don't care to
incorporate them. Well, some developers are making their games, or
parts of their games, accessible by accident. There's a part of a game
called Mass Effect 2, the planet scanning section, which I can play
because there are audio cues. I think that Mass Effect 2 therefore
deserves a section in the forums of Audiogames.net, even if it isn't
given a place in the database.

And there's another thing.
We keep going back to this, and I feel it's my fault for not making
things clear enough. I mean, I know I'm not very good at that some
times, so here's another try.
If accessible games whose primary method of play is a screen reader or
SAPI and not audio cues are going to remain on Audiogames.net, that
could turn out just fine, even if bigger concerns got interested, but
if they're interested, then it seems to me that they need to get a
good overview of Audiogames, simply by going to the site. If you go to
the site, you see the news feed, then you see a huge list of many,
many games.
I argue that all of those games should be stand-alone audio games
(standalone meaning not a mud with a soundpack or a text adventure
that would be essentially unplayable without a screen reader, or a
browser game of similar styling.) I say this because the search
function could include all of those things, if you wanted, but you
shouldn't have to go to the extra work to find Audiogames on
Audiogames.net. You should have to go to the extra work to find
soundpacks for muds, mods for games, and accdessible text adventures,
because they are slightly unrelated side categories.

I understand that this would be a major overhaul, and frankly I don't
see it ever happening. Not only is everyone relatively set in their
ways, both in our own community and the world at large, even though
you, Dark, put up most of the updates, you probably can't just make a
major site decision like that.

Still, even if it doesn't happen on Audiogames.net, maybe someone will
take this point and run with it. I can't afford to buy and host a
domain right now, or I'd try to do it, as is my eventual goal, but
maybe someone can, and if they can, then I'll help them as I can.

Right now, sighted folks are making tentative progress in improving
game audio. Eventually, there wouldn't need to be an "Accessible
games" idea for games, if we could make it common practice to add
accessibility features into mainstream products. I'm not saying in two
years, or even in five, or ten. But eventually, if we play our cards
right, if we work together, if we stop demanding and start asking and
showing how things can be done, if we invite them into our world
rather than trying to change theirs, then maybe we can make a huge,
huge difference.

It's idealistic, and maybe changing Audiogames.net wouldn't accomplish
this. Certainly registering our games on Indie development sites would
also be a step in the right direction, as Dark recommended. Maybe even
if we miss one step, the others will catch the sighted world up. My
primary goal here is to provide food for thought, and I ope your
brains have left this message, this topic, full of good ideas.

Signed:
Dakotah Rickard

On 4/18/13, dark <[email protected]> wrote:
> I agree Decota there is indeed a difference betwene audio and accessible
> games, but I do not agree that difference is as easily quantified as you
> suggest, since to me something like alteraeon with the soundpack, lone wolf,
>
> king of dragon pass or smugglers because! they feature sound and spoken
> feedback, whether that is sapi or by your screen reader are still at least
> partly audio games.
>
> this is however to me still quite legitimate, since it is still possible for
>
> people using the catagorization system on audiogames.net to separate audio
> games from textual ones, or even those that involve! text quite easily by
> using the search function, since such catagorization information is added
> when i create entries.
>
> Equally, remember that if we were just! talking about games played through
> sound there are actually not a few inaccessible audio games. For example
> games that use an audio feedback but feature a graphical main user interface
>
> such as vib ribbon on the playstation, zombies scream on the iPhone, and
> indeed all the rythm action games such as guitar heroes, rockband etc.
>
> such games feature sound as their main gameplay component, but their main
> interface and kews are entirely graphical. This makes them inaccessible
> (albeit some blind people have had success playing them by trial and
> error).
>
> while I do very much take your point, and in fact agree, it sstrikes me your
>
> idea of excluding audiogaems.net to just! audio games only and removing all
>
> of the spoonbill games and anything else with text wouldn't work,
> particularly since as I said, there are still! audio games that are not
> accessible.
>
> i'd recommend myself a different approach, by having indi developers of
> audio games register on the same sights such as gamehippo which other
> developers of graphical games use. So that for example when a person looked
>
> up indi developed fps games, they'd run across swamp and shades of doom
> beside all the graphical ones. That would strike me as a much more
> legitimate way of achieving the end of not! making audio games exclusive to
>
> blind people, but also preserve the access aspect.
>
> I do! think accessible games need their own site and promotion, simply
> because there is no where else on the net that will do it, but that doesn't
>
> stop people from going out into other gaming situations and promoting audio
>
> games elsehwere either.
>
> Beware the Grue!
>
> Dark.
>
>
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