Hi Raul, No offense taken. If you haven't noticed I no longer send out monthly news letters apprising people of what I am doing, not because I am not doing anything, but I don't want to be accountable for saying something one month and then having it thrown back in my face if I have to change it for some reason such as I didn't like the way this or that turned out or it technically wasn't feasible in the first place. Either way I've learned sometimes saying too much is as bad if not worse than saying nothing at all.
The only reason I opened this particular can of worms is because I honestly was interested if people wanted a side-scroller along the lines of the original game. I know there were several heated messages to the effect they didn't like it because it didn't have this or that, or people thought I should have went FPS, etc. I could have just went ahead and wrote MOTA like Montezuma's Revenge without asking, and based on some of the responses I've read I probably should have done that. I'm getting a bit sick and tired of being told just release something, stop changing your mind, etc as that's unproductive and has nothing to do with the question being asked. However, i know if I didn't ask I'd probably get some static for not giving people a say. They would have downloaded it and ask what happened to Angela Carter, the centaurs, harpies, zombies, whatever expecting it based on MOTA betas 1 through 22. Cheers! On 5/2/13, Raul A. Gallegos <[email protected]> wrote: > Hello Thomas. I confess to being one of the users who thought the betas > were a way to reach the real deal at the end of those beta cycles. So, > if my message on this was kind of harsh I apologize in advance. I think > like Josh, I believe it was, that's the difference between developers > who don't give any public news of what's going on VS the ones who > include the community through every step of the way. I agree that you > are damned if you do and damned if you don't. I guess my thing is that > after so many incarnations of the game, no matter which engine is used, > people, including myself want to see a release. I don't think that most > of us will care which game engine is used or what trouble you had to go > through to get it done. this is not to say that the challenges you face > don't matter, and that your personal life isn't important. However I > think that by writing so many messages on what's going on in the > development process it sets a level of expectation from many users, who > end up being disappointed when they see every change which happens in > that development cycle. Now that you have explained a little more your > reasons as to why the change is happening again, I think I understand > and will happily wait for the game release in whatever form it takes. I > of course cannot dictate how you choose to inform the community on your > progress, but I would rather not hear of each step of the way and then > the anticipation can build up. That way it will be more exciting for me > when it comes out. > > I hope this is taken in the positive tone I'm trying to convey. > > -- > Raul A. Gallegos > Just witnessed an ant crawl under one of my keys. Don't worry, It's > under CTRL. - Sheldon Cooper > Twitter and Facebook user ID: rau47 > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
